Ideas on how to let console players make unique armors and w

Post » Fri Jun 22, 2012 4:56 am

:facepalm:

Yes, it is modding.

Modding is not a simple thing. If you got it for the console because it's easy to set up, then modding is not for you. There is so much fine-tuning to do; the more mods you have, the more potential sources for problems there are.

If they implement custom armour as a game feature like the OP suggested then it's not modding at all. What he's asking is for the game to let him simply choose the colours and symbols on his armour like you might choose for your clothes in a game like The Sims. That would just be another feature of the unmodded game.

As for running mods on consoles, it's clearly possible or DLC wouldn't work. The problem is the range of mods that can work well is limited (something like Deadly Reflex would be a non-starter) and thus they have another reason to prohibit them (aside from companies like MS not being open to the idea).

Anyway, my original point was I don't like the feature much. If Bethesda was going to add enough extra content to the game to let players customize their armour it would be nicer to be able to find the different armour combinations in the game.

Also: I play on PC and have built mods for games. I'm quite familiar with how it works. :)

Gizmo's idea is neat, even if it's never going to happen. :thumbsup:
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Francesca
 
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Post » Fri Jun 22, 2012 3:15 am

Step 1: Sell your console (it's bad)
Step 2: Build your own pc (youtube how to)
Step 3: Buy Skyrim (for pc this time)
Step 4: Download mods (it's easy)
Step 5: Make threads about how much consoles svck.
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Felix Walde
 
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Post » Thu Jun 21, 2012 8:58 pm

This is the reason why I only play games on PC. Some of the mods I am running have made the game so much more fun for me. My favorite mod is the Atlantean and Father sword mod. I can't play without these 2 swords, they are beyond epic.
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leni
 
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Post » Fri Jun 22, 2012 4:29 am

Don't bash the different platforms

I don't see how what he said could be considered bashing. He just pointed out reality. When it comes to Skyrim the consoles are an inferior platform. Everyone knew that going in and they still chose to buy Skyrim lite instead of the full version, so we shouldn't have to hear about them wanting mods everyday. I bought Oblivion lite before I bought the full game also. It really svcks being stucked to playing the games vanila and I hated it knowing about all the cool stuff I was missing out on. But I never once came to the forums and complained about my poor decision. Because at the end of the day no one forced me to buy Oblivion lite. I did it to myself. Instead of crying about it I saved up money and built a gaming PC. I ended up selling my 360 and all of it's games (including Oblivion lite) to get the money for a top of the line gaming keyboard, mouse and noise cancelling headphones. Never once regretted that decison.
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DAVId Bryant
 
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Post » Thu Jun 21, 2012 8:33 pm

What if Bethesda were to watch the modding community and take 10~20 of the highest rated mods - sans nvde mods - and release them as a DLC bundle.
They already did that. It's called Skyrim. A huge number of features, from food to crafting to marriage, were mods made for the last two games. Beth lifted a huge amount of content right out of the modding community and shamelessly integrated it into Skyrim... yet, many of those mods were better implemented and more polished.

I don't get why you console players constantly grouse about mods. You bought a console because you like everything to be ready right out of the box. You don't want to mess with drivers or .ini files, then later you get jealous when you see how much better we PC users have it. Have you seen the changelog for the 1.4 patch? Beth fully intends to leave hundreds of broken quests and features and call the patch final. You console guys are SOL. We PC gamers will have 99% of our problems resolved within a month of the CK release.
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vanuza
 
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Post » Thu Jun 21, 2012 8:04 pm

you can actually play modded PC saves on your 360(not sure about ps3)
Do not talk about illegal console modding on here, they will lock the thread in a heartbeat.
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Kara Payne
 
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Post » Thu Jun 21, 2012 11:09 pm

Bethesda could (probably) implement an in-game menu to write a TGA or DDS (as an automatically generated Normal map).

The way it could work (conceptually) would be to work in tandem with something like "http://www.youtube.com/watch?v=ie02k3eAvxY", or the http://www.theverge.com/2011/11/14/2561122/udraw-gametablet-xbox-360-ps3; these would allow user artwork to be generated on the console, and they would then handle importing it as a custom resource [from the in-game menu] for use on forged armor.

The feature could be a console exclusive DLC.

*(Where's my consulant fee) :deal:

( :laugh: )
That's a very cool idea thanks for sharing
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glot
 
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Post » Fri Jun 22, 2012 12:32 am

Who would have thought this would turn into a Platform War?

Now I have to go through the thread and Warn all the people who posted Platform War Comments........
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Code Affinity
 
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