I've searched the forum, but it seems noone has yet come up with this ^^
Option 1:
Time doesn't stop while picking locks. This would make it essential for a thief to pick locks as fast as possible.
Option2:
-Remove Lockpicking Perks
-Remove Lockpicks and all Novice-Master Locks
-Add Locks that require keys and add the keys. So if you want to break into someone's house, you'll have to pickpocket that person first. Keys for chests would be carried by nearby NPCs or would lie around somewhere near the chest.
-Daggers aren't part of the one-handed skill anymore. They have their own skill and skill perks.
Perks could look like this:
Assassin: Daggers do 20/40/60/80/100% more damage (0/20/40/60/80)
Whirlwind: Dual wielding attacks are 20/35% faster (20/40 - req. Assassin)
Dual Power: Dual wielding power attacks do 50% more damage (50 - req. Whirlwind)
Resolution: Dual wielding power attacks can't be interrupted by damage or stagger (70 - req. Dual Power)
Agile Attacks: Power attacks with daggers cost 25% less stamina (20 - req. Assassin)
Swift Movement: You have a 20% chance to avoid damage, while performing sideway power attacks (40 - req. Agile Attacks)
Debilitate: Successful attacks have a 25% chance to decrease the targets armor rating by 25/50% (50/80 - req. Swift Movement)
Surprise: Power attacks during an opponents power attack, have a 50% chance to disarm the target (70 - req. Swift Movement)
Inflict Pain: Increases opponents stagger by 50%, while performing standing power attacks (40 - req. Agile Attacks)
Circumvention: Attacks have a 25/50% chance to ignore blocks (50/80 - req. Inflict Pain)
Weak Spots: Power attacks have a 25% chance to paralyze staggered opponents (70 - req. Inflict Pain)
Nasty Tricks: Backwards power attacks have a 50% chance to slow the target by 50% (100 - req. Surprise or Weak Spots)
Option 3:
Move lockpicking perks into other trees and implement daggers instead.
Haven't given this too much thought yet and didn't come up with any specific ideas.
What do you think? ^^
