Indeed. This explains quite a lot if he thinks choosing 2 weapons and 2 perks are ''hardcoe'' RPG elements. RPGs are about more than choosing to kill faceless enemies with either a sniper rifle or grenades; it's about making decisions that change and affect both the PC and the game world in meaningful ways, whenever it's in gameplay or in story. CoD certainly isin't one, and Skyrim's own claim is shaky at best when almost nothing the PC does ever changes anything other than people having different greeting lines (maybe). Numbers do not make an RPG (else every single game would be an RPG); world-building, choice and consequence, characters do.
Let's take another example; Darksiders. In that game, you have a selection of weapons (that get better as you use them), a selection of weapon enhancements, a selection of activated powers, and a selection of special abilities/combos, and your character generally becomes more powerful as the story goes. Is it an RPG? Hell no. Whatever you choose has no influence on the story, only on the gameplay. Whenever you are a ranged specialist, a hit-and-run like guy or you just use that big sword and powers of yours to crush fools, doesn't change anything in the story. Same with Skyrim; you can become Arch-Mage without having a single perk point into any magical school, or become leader of the Companions as a sneaky, very much dishonorable assassin. Meanwhile, RPGs like New Vegas or ye olden games like Planecape;Torment restrict (I know, this is a bad bad word in this day of ''immersion'' and ''but just use your imagination!!!'') what the player can do in-story based on the PC's skills. High social skills, or technical skills can open up paths previously unreachable, get more of what you want from NPCs, ect. There is none of this in COD, and precious little in Skyrim.
Well, this ended far longer than what I intended. TLDR; I can't disagree with Todd more.
Not to sound insulting , but I think you might want to read the article more slowly. Tod Howard never said CoD had hardcoe rpg elements... just that it has rpg elements and is a hardcoe fps respectivly... pointing out that he feels that the average gamer wouldnt be put off or overwhelmed by a hardcoe rpg (skyrim)... pointing to the sucsess of CoD.
But I think he was backpeddeling and being a bit pre-emptivly defensive.... while I think pointing to the sucsess of CoD, and other non-rpgs that are incorperating experiance/level progression is a valid point ( everyone loves leveling, evolving, and gaining new abilities ) his statement that he didnt feel the need to " dumb " the game down seems a little odd seeing that they already did.
Some of it for the better, and some just leaving me with the feeling of less...
I'm sure that with the next itteration they'll find a better balance... you try somthing and see how it work... what does and what dosent.