10 Ways to Improve Skyrim's Difficulty

Post » Fri Jun 22, 2012 5:38 am

I personally have been beheaded twice... They do have some perks lol.

Not really.

How many enemies drop into Stealth? Or do running Power Attacks?
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Tinkerbells
 
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Post » Thu Jun 21, 2012 2:27 pm

I've been playing on Adept and I didn't have much difficulty for most of the game btw 25-50..but after 50 things definitely seemed to have spiked. I'm not sure if the various areas have reset or what. Dragons are dangerous again...and I've met death several times by 3+ or more bandits/mages. Single combat is still not a threat however.
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Caroline flitcroft
 
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Post » Thu Jun 21, 2012 10:53 pm

One thing that may work for you or maybe not combat wise is give certain boss enemies special attacks.
These attacks would ,for instance,change the axis for 2 or 3 secs.
I do not know if you have ever played a game with the "Wrong" axis but it farks you up.
My niece came over and changed the axis on Oblivion and when I started to play I spent about 5 min spinning around in a circle staring at the sky.
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gemma king
 
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Post » Thu Jun 21, 2012 5:43 pm

One thing that may work for you or maybe not combat wise is give certain boss enemies special attacks.
These attacks would ,for instance,change the axis for 2 or 3 secs.
I do not know if you have ever played a game with the "Wrong" axis but it farks you up.
My niece came over and changed the axis on Oblivion and when I started to play I spent about 5 min spinning around in a circle staring at the sky.

Dragon Priests with a Disenchant Aura spell would play havoc with people who powered Smithing, Enchanting, and Alchemy.
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TRIsha FEnnesse
 
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Post » Thu Jun 21, 2012 6:40 pm

One thing that may work for you or maybe not combat wise is give certain boss enemies special attacks.
These attacks would ,for instance,change the axis for 2 or 3 secs.
I do not know if you have ever played a game with the "Wrong" axis but it farks you up.
My niece came over and changed the axis on Oblivion and when I started to play I spent about 5 min spinning around in a circle staring at the sky.

Great idea, I do wish enemies had more unique, abilities.

For example...

Spoiler

When we fight Mercer at the end of the thieves guild quest line, imagine if along with the other things he does, he kicked water into our eyes and blinded us temporarily every now and then. It's cheap, and unique, but it is totally the sort of underhanded thing he would do.
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Stat Wrecker
 
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Post » Fri Jun 22, 2012 5:57 am

Great idea, I do wish enemies had more unique, abilities.

For example...

Spoiler

When we fight Mercer at the end of the thieves guild quest line, imagine if along with the other things he does, he kicked water into our eyes and blinded us temporarily every now and then. It's cheap, and unique, but it is totally the sort of underhanded thing he would do.

That would be interesting to say the least.
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Jennifer May
 
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Post » Thu Jun 21, 2012 9:03 pm

I like the disenchant aura and spoilered ideas.
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Jessica Phoenix
 
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Post » Thu Jun 21, 2012 3:42 pm

This is how I took my Skyrim experience further with the "difficulty" setting. I just simply started a game on Master difficulty and don't use fast travel, no potions, just heal with food and not using the internet for spoilers I turned the opacity all the way down and the foating maskers off as well as the crosshair off. This way it's more of a "hardcoe" experience I had with New Vegas. Also take NO perks. For me it makes it challenging as well as fun. Also I play on the xbox. I don't see the use in....."Console Command, play game for me......."
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Emma Copeland
 
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Post » Fri Jun 22, 2012 12:50 am

You're a prime example of the kind of player that is causing developers to almost ruin this series difficulty-wise. Its a Roleplaying game. You explore, level up, interact withthe environment, fight all types of enemies, cast spells, etc. The game is built for the player to find a means in some way to becoming very powerful. If you want to chug ten or twenty health potions in each fight, go ahead. Thats possible in any rpg out there. The player is expected not to play too 'cheaply', but if he does, its ok, because this isnt Ninja Gaiden. I for one, dont chug health potions at all and instead play at a moderate difficulty. If a lowly bandit isnt drinking tons of healing potions why should I? Difficulty levels is the LEAST problem present in the series. I hope and pray theres still some old fashioned gamers out there that enjoy the tried and true mechanic of becoming stronger as you level up and not having to reload 10 times to clear a cave
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Bitter End
 
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Post » Thu Jun 21, 2012 10:37 pm

I hope and pray theres still some old fashioned gamers out there that enjoy the tried and true mechanic of becoming stronger as you level up and not having to reload 10 times to clear a cave

You do realize, old-fashioned games were harder, right?
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Melis Hristina
 
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Post » Thu Jun 21, 2012 11:47 pm

You're a prime example of the kind of player that is causing developers to almost ruin this series difficulty-wise. Its a Roleplaying game. You explore, level up, interact withthe environment, fight all types of enemies, cast spells, etc. The game is built for the player to find a means in some way to becoming very powerful. If you want to chug ten or twenty health potions in each fight, go ahead. Thats possible in any rpg out there. The player is expected not to play too 'cheaply', but if he does, its ok, because this isnt Ninja Gaiden. I for one, dont chug health potions at all and instead play at a moderate difficulty. If a lowly bandit isnt drinking tons of healing potions why should I? Difficulty levels is the LEAST problem present in the series. I hope and pray theres still some old fashioned gamers out there that enjoy the tried and true mechanic of becoming stronger as you level up and not having to reload 10 times to clear a cave

As an old school RPGer, I hear and ackowledge the correctness of your post. RPGs have always, ALWAYS been about growing a more powerful character, and esp CRPGs.

To all those who want Ninja Gaiden... go play freaking Ninja Gaiden! I say no to the arcadey street fighter rubbish.
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u gone see
 
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Post » Fri Jun 22, 2012 5:53 am

As an old school RPGer, I hear and ackowledge the correctness of your post. RPGs have always, ALWAYS been about growing a more powerful character, and esp CRPGs.

To all those who want Ninja Gaiden... go play freaking Ninja Gaiden! I say no to the arcadey street fighter rubbish.

So when was the last time you could one shot a god in D&D?
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steve brewin
 
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Post » Thu Jun 21, 2012 9:20 pm

it's still unbelievable to me that individuals on this forum don't see the error in their thinking: the game is too easy. we can make the game even easier. however, as a player who buys the game i can only do so much to make it more difficult. when i do all i can and the game is still easy on the hardest difficulty option, then, the game has a difficulty problem.

many of you are thinking exactly opposite of how it should be. the option for ease and easier and easiest is ALREADY at your disposal. you should be satisfied and not care one bit about anybody who wants the game harder. i don't come on here and argue for less ease. i come on here to argue for more challenge and difficulty. as an additional option it wouldn't impact you. YOU already have the difficulty level you desire.

for MANY of us who want a more difficult game, we don't have the option.

anyone that argues against a harder difficuty option LOSES that battle everytime. the argument is invalid and useless, since, i'll say it again, the game already is easy. the difficulty level YOU desire is already in place. why would you argue against those who would like the difficulty raised when it won't impact you at all.
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Georgia Fullalove
 
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Post » Fri Jun 22, 2012 5:20 am

You're a prime example of the kind of player that is causing developers to almost ruin this series difficulty-wise. Its a Roleplaying game. You explore, level up, interact withthe environment, fight all types of enemies, cast spells, etc. The game is built for the player to find a means in some way to becoming very powerful. If you want to chug ten or twenty health potions in each fight, go ahead. Thats possible in any rpg out there. The player is expected not to play too 'cheaply', but if he does, its ok, because this isnt Ninja Gaiden. I for one, dont chug health potions at all and instead play at a moderate difficulty. If a lowly bandit isnt drinking tons of healing potions why should I? Difficulty levels is the LEAST problem present in the series. I hope and pray theres still some old fashioned gamers out there that enjoy the tried and true mechanic of becoming stronger as you level up and not having to reload 10 times to clear a cave

Obviously this thread has gotten so long, no one is actually reading any of it. To recap: We don't want the game to be blatantly harder. We want there to be more subtle "challenges". We don't expect Bethesda to remake the game to "fix" anything because it's not "broken" and it made them lots of MONEY. Some of us don't need to reload the game 10x because we come prepared and that's why it isn't as challenging.

Also I personally don't like Street Fighter/ Ninja Gaiden/ Arcade style games. Also many of us have been laid many times. I think that about does it.
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Claudz
 
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Post » Fri Jun 22, 2012 2:48 am

I refuse to think my original ideas are "outlandish" and my only complaints were that there was too much gold to be had. Calm down man. Also, I chose to wear only Ancient Nord Armor for looks and I'm doing fine so far.

Also, also, many of the arguments you've cited were in example and don't actually apply to the game in its current state...

I don't understand why so many people are becoming upset. The only way I would advocate changing the difficulty at all would be with the caveat that the current game-state be unaffected and that there be an option for it. I would never take a game that so many people love and suddenly change it around on them.
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Naomi Ward
 
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Post » Fri Jun 22, 2012 2:23 am

So you don't like games which are specifically designed with difficulty in mind (If I recall correctly, the first Ninja Gaiden made you wear a pink bracelet if you played on the lowest difficulty) but you're all for difficulty and challenge? And you go to a series which difficulty has never been it's strong point? That's some funny stuff right there.

PS.
Adding a bunch of artificial chances of failing percentages/dice rolls doesn't make a game more difficult, it just makes the game more tedious and inconsistent.

It has nothing to do with the difficulty. It's the style. I love RPGs and I especially love TES. It's one of the most creative and unique settings I've ever seen. Why can't I voice my opinion for wanting a few tweaks to make it a more challenging experience without being insulted? Artificial chances is what roleplaying is all about. I don't see it as inconsistent I see it as you better have taken some precautions because something could go wrong. You don't want to fail at picking a lock? You better chug some potions in preparation (btw that's something the game already offers you, but you never use because it isn't needed in the current difficulty.
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Chantel Hopkin
 
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Post » Fri Jun 22, 2012 3:30 am

You overthink it, and you basically give the answer here:

"I still walked through the game with a character capable of completing any objective for any guild, the difference being I spent more gold on Healing Potions than I previously had."

You can pause the game, and heal back to full. You can do this whenever, so how can you die. Even Diablo II had a system where a health pot made you regen, and was on a timer, creating a limit to how much damage you could absorb and forced you into playing the game.

How can you get all that you asked for, if they keep the favourite/healpot system?
This, if you have high health (high armor rating and magical resist also help) you can just pause, drink healing potions and continue, repeat as needed.
This is where Oblivion failed, at high level both you and enemies had lots of health while none did much damage, this made fights more boring than hard, yes you was able to kill the enemy at last, hard enemies just demanded more healing.
If anybody has played Oblivion without ever raising their stamina it become much more scary, same for Fallout 3.

Skyrim is better here as enemies can easy kill you at least if you have not boosted health on most level up and is armor capped.

Now add enemies past level 50 so you don't outlevel them,
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Robert Devlin
 
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Post » Fri Jun 22, 2012 4:59 am

Why can't I voice my opinion for wanting a few tweaks to make it a more challenging experience without being insulted?

I'd like to touch on this but I'd probably get in trouble.

Basically, this is all we can hope for:

When the patches and title updates come out, perhaps some of our issues will be remedied and we can find fun how we want to.
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carla
 
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Post » Thu Jun 21, 2012 4:16 pm

Well, I was going to chill out, watch some tv and maybe go to bed soon. Instead, I'll review and hand out warnings.
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Carys
 
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Post » Thu Jun 21, 2012 4:43 pm

That's the very nature of this forum.
No, in fact it isn't. It's the nature of a thread if people don't use the report button to stop threads from being derailed. And also, there is a lot of roiling tempers post-release of the game.
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Trish
 
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