Afterall, my sense of accomplishment and satisfaction is far greater if I VASTLY overpower the enemy.... as opposed to merely scraping by and frankly being worried that luck wouldn't be on my side next time.
And as I've said plenty of times before... if you need to look to games for your difficulty, your life is too damned easy. All this crap is why games are relying more on pointless grinding rather than actual content... Afterall, if players have to spend 5 hours just getting through one fight, trying again and again and again ... then the game doesn't need as much content per unit time, does it? Oh heck, why not give them an opportunity to watch paint dry or bash their head against a brick wall until it bleeds?
I get enough grind at work.
I get enough aggro in the streets.
I don't need that crap at home in my bedroom too.
I usually end up with like... 300 of each and put the rest into Stamina... so I can sprint for pretty much forever. Barely makes up for the loss of the Athletics and Acrobatics skills...
As for the armour / spells / whatever... like I said, those are particular skill-based. They aren't level-based.
