Roleplay Help: First Kill?

Post » Fri Jun 22, 2012 5:01 am

you said you needed advice and then proceeded to state in the next 2 sentences how you wanted to not play a non-violent character, but, start off as one and work them up to some memorable first kill.

that would, therefore, mean playing a non-violent character at the beginning of the game.

your "need advice" statement wasn't tied to anything specific, and, therefore, due to your poor wording you got a bunch of different replies.

get more specific next time if you have a direct question.
User avatar
Rhiannon Jones
 
Posts: 3423
Joined: Thu Sep 21, 2006 3:18 pm

Post » Fri Jun 22, 2012 9:39 am

If you can't understand what the purpose of the tread was, that you're an idiot who can only understand something if it's written in black and white in front of you.

That being said, I'm having troubles planning my characters first kill. I want it to happen as realistically as possible. I want it to be provoked, but justifiably so. He won't be murdering anyone because they call him a milk drinker. It has to be something bigger. In a game full of sadistic necromancers and the lot, its difficult to think of how this "virgin kill" would go down.

If that/\ wans't clear enough, then you obviously have comprehension issues.


I get annoyed when people state the obvious in an attempt to provide new information/fresh insight.

I'm gonna have to kill someone eventually? You don't say! I thought this was a cooking mama spinoff! You mean, the swords in this game aren't decorative pieces? You're telling me that their are actually quests and dungeons that are FILLED WITH HOSTILE ENEMIES?! :banghead:

I am doing this for ROLEPLAY PURPOSES. I am trying to DEVELOP MY CHARACTER AND GIVE HIM A BACKGROUND AND A BASIS ON WHICH HE MAKES DECISIONS. You people fail to grasp the idea that some people wouldn't get robbed and then slaughter the criminals. If someone mugged you on the street, you might tell yourself that you'd fight back and even kill him, but talk is cheap and things are a lot different when your life is on the line. I'm not roleplaying a character who was born a warhero, I'm playing a character that, you know, DEVELOPS from a normal person into a hero. I'm trying to tell a story with my character. I've obviously looked in the wrong place for thoughtful advice for making a thought out, well rounded, believable character.
User avatar
Yung Prince
 
Posts: 3373
Joined: Thu Oct 11, 2007 10:45 pm

Post » Thu Jun 21, 2012 11:02 pm

I am doing this for ROLEPLAY PURPOSES. I am trying to DEVELOP MY CHARACTER AND GIVE HIM A BACKGROUND AND A BASIS ON WHICH HE MAKES DECISIONS. You people fail to grasp the idea that some people wouldn't get robbed and then slaughter the criminals. If someone mugged you on the street, you might tell yourself that you'd fight back and even kill him, but talk is cheap and things are a lot different when your life is on the line. I'm not roleplaying a character who was born a warhero, I'm playing a character that, you know, DEVELOPS from a normal person into a hero. I'm trying to tell a story with my character. I've obviously looked in the wrong place for thoughtful advice for making a thought out, well rounded, believable character.

Amen, Bro.
Now, does your character have any reason to leave cities? If so, it would be easier to run into trouble, hence making it easier to get a first kill...
If not, you may have to make up something to justify you murdering someone in-town (Which I wouldn't suggest)
Your best bet is probably a Bandit.
My character's first kill (Before he was cast out and became corrupted) was a total accident with a potion he gave someone, which they had an allergic reaction to and died, but, no one knew that, so they accused him of murder.
User avatar
Laura Samson
 
Posts: 3337
Joined: Wed Aug 29, 2007 6:36 pm

Post » Fri Jun 22, 2012 10:15 am

Oh lol then i don't exactly know what you want me to say
User avatar
Greg Swan
 
Posts: 3413
Joined: Tue Jun 05, 2007 12:49 am

Post » Fri Jun 22, 2012 4:31 am

Amen, Bro.
Now, does your character have any reason to leave cities? If so, it would be easier to run into trouble, hence making it easier to get a first kill...
If not, you may have to make up something to justify you murdering someone in-town (Which I wouldn't suggest)
Your best bet is probably a Bandit.
My character's first kill (Before he was cast out and became corrupted) was a total accident with a potion he gave someone, which they had an allergic reaction to and died, but, no one knew that, so they accused him of murder.

I've come to the conclusion that I'm gonna have to change my characters mindset before he kills for the first time, meaning I'm gonna cloud his judgment. I can see him making decisions that he normally wouldn't through the intervention of Deadra (Deadric quest,) alcohol, or Skooma. Since Skooma seems to function as an "upper," it would make sense that it could cause him to frenzy and lose control. Especially if he was on the tail end of a high, coming down, and desperately trying to find more before withdraws begin. Drug addicts going through withdraws, especially on stimulant drugs, can become very angry. Alcohol is viable for obvious reasons, we all know what can happen when someone drinks WAY too much. I'm liking the skooma idea, as my character suffered a large loss before the events of Skyrim and has motivation to 'escape from reality.' Seeing it written really makes me like the drug addict idea. He's either fiending for skooma or extremely high on it, takes something the wrong way, and it a drug induced rage, kills someone. The time he spends in prison would basically be a 'detox' period. He kills, gets off the drugs, and has time to reflect and deal with the kill however he can. Maybe lose it a little. Three birds with one stone.

I'm thinking... in Windhelm, those guys who are harassing that Dunmer when you first enter, maybe he's so out of it that he believes the men are talking to him, and feels threatened, and he so terrifyingly confused and detached from reality that he murders one of them because he thinks they're a threat. It defiantly gives him a reason to desire redemption.
User avatar
sally R
 
Posts: 3503
Joined: Mon Sep 25, 2006 10:34 pm

Post » Fri Jun 22, 2012 8:00 am

Just east of Dawnstar, there's a lighthouse on top of a hill. The mini-quest that begins there was the one time I felt entirely, thoroughly motivated in-character to wipe out a whole dungeon's worth of folks.
User avatar
Samantha hulme
 
Posts: 3373
Joined: Wed Jun 21, 2006 4:22 pm

Post » Fri Jun 22, 2012 9:41 am

Just east of Dawnstar, there's a lighthouse on top of a hill. The mini-quest that begins there was the one time I felt entirely, thoroughly motivated in-character to wipe out a whole dungeon's worth of folks.

Now THIS is what I'm talking about. Thanks Mark. Dawnstar is actually my RP characters destination (although he doesn't know it initially) because he's heading as North as possible to get away from Aldmeri agents from Cyrodiil. Do you know its name?
User avatar
Dan Wright
 
Posts: 3308
Joined: Mon Jul 16, 2007 8:40 am

Post » Fri Jun 22, 2012 8:14 am

Now THIS is what I'm talking about. Thanks Mark. Dawnstar is actually my RP characters destination (although he doesn't know it initially) because he's heading as North as possible to get away from Aldmeri agents from Cyrodiil. Do you know its name?
It's called Frostflow Lighthouse. It's about a third of the distance between Dawnstar and Winterhold.
User avatar
Donatus Uwasomba
 
Posts: 3361
Joined: Sun May 27, 2007 7:22 pm

Post » Fri Jun 22, 2012 11:57 am

It's monsters, though. Not people. I'm not sure if that makes a difference to you.
User avatar
JERMAINE VIDAURRI
 
Posts: 3382
Joined: Tue Dec 04, 2007 9:06 am

Post » Thu Jun 21, 2012 11:16 pm

People or not, if it's easily justifiable combat, I'm sure I can find a place for it in my roleplay.
User avatar
Heather Kush
 
Posts: 3456
Joined: Tue Jun 05, 2007 10:05 pm

Post » Fri Jun 22, 2012 3:33 am

People or not, if it's easily justifiable combat, I'm sure I can find a place for it in my roleplay.
You will. The quest has a great story, and really got me motivated for slaughter when I found it.
User avatar
Roddy
 
Posts: 3564
Joined: Fri Jun 15, 2007 11:50 pm

Post » Fri Jun 22, 2012 2:32 am

People or not, if it's easily justifiable combat, I'm sure I can find a place for it in my roleplay.
Justifiable? That's one way of putting it. This is easily one of the best side quests in the game.
User avatar
Margarita Diaz
 
Posts: 3511
Joined: Sun Aug 12, 2007 2:01 pm

Previous

Return to V - Skyrim