The Skyrim Economy Detail Debate

Post » Fri Jun 22, 2012 1:02 pm

To be honest I think it would be too difficulty to implement in that way.
Dude, dont be a debby downer
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Franko AlVarado
 
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Post » Thu Jun 21, 2012 11:43 pm

At the least i feel that this idea would make the Civilian jobs you can do actually worth while. Chopping wood brings you so little gold and the ONLY other purpose for the wood is to upgrade the weakest bow in the game. There should be more to this
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Cesar Gomez
 
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Post » Fri Jun 22, 2012 3:30 pm

More ideas: Put in a lot of work at a mill and more wood is produced, resulting in more housing and defenses in the smaller settlements

Are we talking about Skyrim or SimCity ?
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Jose ordaz
 
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Post » Fri Jun 22, 2012 6:54 am

Are we talking about Skyrim or SimCity ?
Simcity is the one with the dragons, Mages, Elves, Orcs, and TES storyline right?
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Smokey
 
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Post » Fri Jun 22, 2012 8:57 am

I dunno man, it's interesting, would add a little depth, but Skyrim doesn't really need this.
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Miguel
 
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Post » Fri Jun 22, 2012 6:39 am

I dunno man, it's interesting, would add a little depth, but Skyrim doesn't really need this.
Skyrim also does not "need" dlc or better guild quests but we still ask for them
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James Wilson
 
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Post » Fri Jun 22, 2012 11:03 am

having loads of gold and several houses should also change other characters perspective of you. Instead of saying, "stay out of trouble Khajiit," or "hands to yourself sneak thief," the guards should start saying "I hope you are having a nice day sir," and "Is the town safe enough for you sir."
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Cat Haines
 
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Post » Fri Jun 22, 2012 6:08 am

having loads of gold and several houses should also change other characters perspective of you. Instead of saying, "stay out of trouble Khajiit," or "hands to yourself sneak thief," the guards should start saying "I hope you are having a nice day sir," and "Is the town safe enough for you sir."
Makes sense to me
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Anna Watts
 
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Post » Fri Jun 22, 2012 11:55 am

Skyrim also does not "need" dlc or better guild quests but we still ask for them

You don't really like it when someone doubts your ideas, do you?
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Trista Jim
 
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Post » Fri Jun 22, 2012 8:17 am

You don't really like it when someone doubts your ideas, do you?
I dont like it when someone doubts them for an unworthy reason. If the reason was "This would ruin the game" then i could live with that but you gave no actual reason
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Eoh
 
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Post » Fri Jun 22, 2012 6:54 am

having loads of gold and several houses should also change other characters perspective of you. Instead of saying, "stay out of trouble Khajiit," or "hands to yourself sneak thief," the guards should start saying "I hope you are having a nice day sir," and "Is the town safe enough for you sir."

Yeah - this is quite a common request, actually. I believe it's due to them taking out the "reputation" value. They used it in Morrowind quite a bit - there was general reputation, and also faction reputation which enabled you to move up through the ranks.

It's an odd thing to leave out - I guess there was no need for it in the levelling mechanics, and the upshot was we're left being treated like [censored] when we've just saved the world. I do miss the "I'm honoured to meet you, friend!" greeting in MW, usually from characters who had originally told you to get out of their sight.
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An Lor
 
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Post » Fri Jun 22, 2012 3:09 am

I dont like it when someone doubts them for an unworthy reason. If the reason was "This would ruin the game" then i could live with that but you gave no actual reason

It's a fantasy RPG, and there are so many other, more relevant things, such as more faction based content (not civil war) or race specific variables to put in. I like random encounters, the more the merrier, but putting resources into a complex (by skyrim standards) economic system that spawns random dudes who'll have some of the crap you've sold seems like a lot of work for little reward. What you call unworthy is subjective, so we may never agree on this, and that's okay.

Also despite the above - to give a little to your thread - I think if this stuff were added, the grain/lumber mills should be integrated in some manner as they have no purpose.
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Darian Ennels
 
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Post » Fri Jun 22, 2012 12:05 am

It's a fantasy RPG, and there are so many other, more relevant things, such as more faction based content (not civil war) or race specific variables to put in. I like random encounters, the more the merrier, but putting resources into a complex (by skyrim standards) economic system that spawns random dudes who'll have some of the crap you've sold seems like a lot of work for little reward. What you call unworthy is subjective, so we may never agree on this, and that's okay.

Also despite the above - to give a little to your thread - I think if this stuff were added, the grain/lumber mills should be integrated in some manner as they have no purpose.
...if you say so
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louise tagg
 
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Post » Fri Jun 22, 2012 10:24 am

Yeah - this is quite a common request, actually. I believe it's due to them taking out the "reputation" value. They used it in Morrowind quite a bit - there was general reputation, and also faction reputation which enabled you to move up through the ranks.

It's an odd thing to leave out - I guess there was no need for it in the levelling mechanics, and the upshot was we're left being treated like [censored] when we've just saved the world. I do miss the "I'm honoured to meet you, friend!" greeting in MW, usually from characters who had originally told you to get out of their sight.
There is a fame/infamy value that changes according to what you do. Becoming Thane improves the fame attribute so it wouldn't take much to use it and have responses alter according to how good/bad you've been in that hold.
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Bird
 
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Post » Fri Jun 22, 2012 6:04 am

it would definitely make cities more lifelike and organic,,,
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Lexy Dick
 
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Post » Fri Jun 22, 2012 4:32 am

Well we cant topple them now...why would implementing an economy be any different?

I guess you did not hear about the Civil War quest line in this game.......
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Matt Bee
 
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Post » Fri Jun 22, 2012 9:49 am

I guess you did not hear about the Civil War quest line in this game.......
I have finished both sides...nothing changes other than guard uniforms. Economy would not "alter" that but the civil war would affect the economy
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FITTAS
 
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Post » Fri Jun 22, 2012 10:16 am

I have finished both sides...nothing changes other than guard uniforms.

What was supposed to change?

If you win a civil war, then the other side lost, so a government was toppled. Since the Political System did not change, Feudal in nature, there would not be much in the way of changes in the way people did things. You do change the leadership in the land based on your choices.
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Kristian Perez
 
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Post » Fri Jun 22, 2012 10:05 am

Creating an economy in this game would become too much. Everything you would do would always go back to the economy for, in short, you would be the most important variable to the economy. There would have to be effects on factors of production. "Oh that farmer you/that dragon just killed will cause a famine. " "Oh you just helped Maven? Now there's inflation." "Did you just take out that bandit mine camp? They were selling ore to the city, now weapon prices will rise dramatically which will have an effect on the holds security as well hurt it economically." There are some many factors effecting the economy that, with a civil war, Alduin's return, and the Thalmor on top of it all, Skyrim would enter into an economic depression. This would affect everything. There would have to be an achievement/trophy worth 100 points if the Dragonborn could keep the economy stable. As one of the moderators said, it would take away from the RP experience, which it certainly would.
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Lyd
 
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Post » Fri Jun 22, 2012 2:30 am

Basic attention to supply and demand would solve a lot of the imbalance. For example, in the frozen white northern holds, furs should be plentiful and therefore less expensive. In the Reach, silver and gold are plentiful, and so forth, it's already built into the game (white-furred animals in the snowfields, etc,) so why not use it?

Say you kill a few snow bears and a couple of snow saber cats near Winterhold. You could sell them locally, for a low price, or you could haul them off to Falkreath for more coin. This sort of thing would lend at least a suggestion of an economy.
The idea is good, I just think you've got it turned backwards. Furs and hides should eb plentiful in the plains and forests (wolves, mammoths, sabercats, etc) and rare in the northern wastes where it's too harsh for many animals to survive. The furs would be even more valuable in the northern holds as it's that much colder. Furs provide shelter and protection from the elements.

There is an economy mod out there that does things like this. Local resources (from ore to alchemy ingredients to weapon/armor availability) are cheaper and more plentiful when purchased from their home region. The converse is then true to buying and selling non-local resources.
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jodie
 
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Post » Fri Jun 22, 2012 10:53 am

Creating an economy in this game would become too much. Everything you would do would always go back to the economy for, in short, you would be the most important variable to the economy. There would have to be effects on factors of production. "Oh that farmer you/that dragon just killed will cause a famine. " "Oh you just helped Maven? Now there's inflation." "Did you just take out that bandit mine camp? They were selling ore to the city, now weapon prices will rise dramatically which will have an effect on the holds security as well hurt it economically." There are some many factors effecting the economy that, with a civil war, Alduin's return, and the Thalmor on top of it all, Skyrim would enter into an economic depression. This would affect everything. There would have to be an achievement/trophy worth 100 points if the Dragonborn could keep the economy stable. As one of the moderators said, it would take away from the RP experience, which it certainly would.
You only think that because you are looking at it in extremes, tone it down. The things you DO affect it but other than that everything is very much like it is now


What was supposed to change?

If you win a civil war, then the other side lost, so a government was toppled. Since the Political System did not change, Feudal in nature, there would not be much in the way of changes in the way people did things. You do change the leadership in the land based on your choices.
I dont understand your original statement then... If nothing changes then why would economy reflect or even be relevant to the...well the "nothing" that occurs?
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John N
 
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