Assassin Class

Post » Fri Jun 22, 2012 12:13 pm

ok so ive noticed something interesting about the Assassin/ Thief class..... if you could actaully say thief is a class , which i dont think it is ,
and at the moment i find that my Favourite class type is Mage , but a few years ago i used to enjoy Assassin types . I think the major reason why i switched is because in Elder scrolls i find that the Assassin class is not acrobatic enough . to me i see Assassins as Agile , fast , and have at least a understanding of Martial arts in them , in Elder scrolls i dont see this .... other then sneaking around and stabbing someone in the back .
in "a" DLC or in the future ide like to see Martial arts and acrobatics incorporated in the game Bethesda.
it would be proactive to have Acrobatics as a skill tree , to learn styles of front flips , back flips and other styles etc.

thanks :)
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Kelly John
 
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Post » Fri Jun 22, 2012 2:58 am

:blink: could you provide examples how assassins in oblivion were more "agile, fast etc"? Because i've never tried acrobating with a sneak character in oblivion :) Heck, i've never played a sneak character in oblivion.
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Sheila Esmailka
 
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Post » Fri Jun 22, 2012 12:23 pm

A dodge ability would be nice. In OB you could do that with acrobatics at journeyman level. In MW acrobatics only effected jump distance/falling damage and the ability to control your direction when jumping/falling. But I doubt there would be a acrobatics skill tree added to the game.

Everyones idea of an assassin is different. Seems like you are looking more for a ninja type. Personally, I think of an assassin as someone who can kill without being detected. You don't need backflips if you are taking out the target with a well placed arrow or are slitting their throat. The point is that the target never knows you are coming. So for me it fits fine with Skyrim's assassin "class"
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Shelby Huffman
 
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Post » Fri Jun 22, 2012 8:43 am

A dodge ability would be nice. In OB you could do that with acrobatics at journeyman level. In MW acrobatics only effected jump distance/falling damage and the ability to control your direction when jumping/falling. But I doubt there would be a acrobatics skill tree added to the game.

Everyones idea of an assassin is different. Seems like you are looking more for a ninja type. Personally, I think of an assassin as someone who can kill without being detected. You don't need backflips if you are taking out the target with a well placed arrow or are slitting their throat. The point is that the target never knows you are coming. So for me it fits fine with Skyrim's assassin "class"
I agree with this. Not all assassins are ninja like. To me it's just the ability to kill and get away with it.
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Robert Bindley
 
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Post » Fri Jun 22, 2012 12:34 pm

i suppose your right i the sense that everyone one has different ideas of how assassins are , but for me it just seems that the assassin in elder scrolls dont have much to play with when it comes to there originality ( fighting ) if a assassin gets detected and there are many times a player can get detected , they will have to defend themselves and i guess it looks cooler for a assassin to have a ninja like quality to them . it would give the character a more sinister atmosphere to them. say like if your not sneaking and an enemy is coming running towards you , and your character jumps over there shoulders and decapitates the enemy . one example of a stealth and acrobatic character is prince of Persia .
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Jonathan Windmon
 
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Post » Fri Jun 22, 2012 4:49 am

ok so ive noticed something interesting about the Assassin/ Thief class..... if you could actaully say thief is a class , which i dont think it is ,
and at the moment i find that my Favourite class type is Mage , but a few years ago i used to enjoy Assassin types . I think the major reason why i switched is because in Elder scrolls i find that the Assassin class is not acrobatic enough . to me i see Assassins as Agile , fast , and have at least a understanding of Martial arts in them , in Elder scrolls i dont see this .... other then sneaking around and stabbing someone in the back .
in "a" DLC or in the future ide like to see Martial arts and acrobatics incorporated in the game Bethesda.
it would be proactive to have Acrobatics as a skill tree , to learn styles of front flips , back flips and other styles etc.

thanks :smile:

*sigh*

A dodge ability would be nice. In OB you could do that with acrobatics at journeyman level. In MW acrobatics only effected jump distance/falling damage and the ability to control your direction when jumping/falling. But I doubt there would be a acrobatics skill tree added to the game.

Everyones idea of an assassin is different. Seems like you are looking more for a ninja type. Personally, I think of an assassin as someone who can kill without being detected. You don't need backflips if you are taking out the target with a well placed arrow or are slitting their throat. The point is that the target never knows you are coming. So for me it fits fine with Skyrim's assassin "class"

This.

You're really limiting what an Assassin can be, OP. As a guy who did some of this for the Marine Corps during my time as Force Recon, it's not all James Bond/Ninja stuff. Some of the best assassin's on the planet are simple "sneak up on them and cut the throat" type of assassins.

Being an Assassin is about being a ghost. You are silent, undetected. You strike as few times as possible for maximum effect, and you are gone as if you were never there.

Sure we were taught hand to hand combat techniques, but again as Mes said, you seem to be locked on the fact that Assassins should be ninja's. Assassins are so much more than that. The jumping, flipping, dizzying martial arts moves, etc., aren't needed to be a lethally effective assassin.

Broaden your horizons.

The Assassin character archetype in the Elder Scrolls is perfect for the theme of the game. We don't need ninja's in the Elder Scrolls.

i suppose your right i the sense that everyone one has different ideas of how assassins are , but for me it just seems that the assassin in elder scrolls dont have much to play with when it comes to there originality ( fighting ) if a assassin gets detected and there are many times a player can get detected , they will have to defend themselves and i guess it looks cooler for a assassin to have a ninja like quality to them.

There have been very few times that any of my Assassins have been detected. If you're working on your Sneak Skill, while keeping in mind and using environmental and lighting factors, detection should almost never happen.

But any time I have been seen, a simple stand-up and swipe once or twice with my Dagger & Longsword combo... 2 actual hits is the most it's taken me to kill everything except a Dragon.

You don't need the flashy acrobatics to be lethal, you just have to focus on the right skills, make intelligent Perk choices, and use what's around you to keep from being discovered. That's the base of every Assassin.

One shot/hit, one kill. And nobody ever knows you were there.
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Ray
 
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Post » Fri Jun 22, 2012 6:21 am

Yeah, I agree with OP. The absence of the Acrobatic skills in Skyrim resulted the total weakness in toe-to-toe combat for Assassin-like character.

I am not saying that an assassin should has equal melee power as a heavy armoured warrior. At least give some utility tools such as dodge, blind, special kick/punch.

In the current game, if I failed at sneaking, I am either forced to battle enemies in a toe-to-toe way, or run for like 1 mile and then make another attempt to stealth again. This is absolutely horrible because enemy's AI is so horrible

. Don't mention Shadow Warrior, this ability is totally overpowered and it destroyed the systematic beauty of sneaking.
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Nikki Morse
 
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Post » Fri Jun 22, 2012 10:33 am

*sigh*



This.

You're really limiting what an Assassin can be, OP. As a guy who did some of this for the Marine Corps during my time as Force Recon, it's not all James Bond/Ninja stuff. Some of the best assassin's on the planet are simple "sneak up on them and cut the throat" type of assassins.

Being an Assassin is about being a ghost. You are silent, undetected. You strike as few times as possible for maximum effect, and you are gone as if you were never there.

Sure we were taught hand to hand combat techniques, but again as Mes said, you seem to be locked on the fact that Assassins should be ninja's. Assassins are so much more than that. The jumping, flipping, dizzying martial arts moves, etc., aren't needed to be a lethally effective assassin.

Broaden your horizons.

The Assassin character archetype in the Elder Scrolls is perfect for the theme of the game. We don't need ninja's in the Elder Scrolls.



There have been very few times that any of my Assassins have been detected. If you're working on your Sneak Skill, while keeping in mind and using environmental and lighting factors, detection should almost never happen.

But any time I have been seen, a simple stand-up and swipe once or twice with my Dagger & Longsword combo... 2 actual hits is the most it's taken me to kill everything except a Dragon.

You don't need the flashy acrobatics to be lethal, you just have to focus on the right skills, make intelligent Perk choices, and use what's around you to keep from being discovered. That's the base of every Assassin.

One shot/hit, one kill. And nobody ever knows you were there.
i am being open minded thats why im saying assassins should have more funtions other then simple old crouch then stab . the hole ninja thing is just an example , i dont mean an actual ninja . and a dont think you should be relating your training that is modern combat system from Marine corps in a fantasy quest game . i agree with Dante49 assassins should have an acrobatic system .
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Robert Jackson
 
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Post » Fri Jun 22, 2012 3:11 pm

i am being open minded thats why im saying assassins should have more funtions other then simple old crouch then stab . the hole ninja thing is just an example , i dont mean an actual ninja . and a dont think you should be relating your training that is modern combat system from Marine corps in a fantasy quest game . i agree with Dante49 assassins should have an acrobatic system .

But the physical mechanics in the game are the same mechanics used by the real thing. An acrobatics system is completely unnecessary, and would only be something else that people would [censored] about being "broken" and that it makes it "to easy" to kill people or that "now we're really dumbing down the Elder Scrolls", etc. etc., ad infinium.

The "crouch and stab" system (as you so eloquently put it) is the core of what an Assassin is.
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Chica Cheve
 
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Post » Fri Jun 22, 2012 8:14 am

An evil version of Altair in black is my kind of assassin so yeah i like the acrobatic idea
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Nikki Hype
 
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Post » Fri Jun 22, 2012 8:26 am

I like the idea of assassins being fast, acrobatic and have a sense of martial arts. I would love if different types of martial arts was added to the game (but still keeping the ordinary fighting style for the non-assassins).

I know that it is probably too much to ask for, but it would be awesome if we could have parkour and tree climbing (for assassins) as well.
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sw1ss
 
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Post » Fri Jun 22, 2012 8:09 am

OK, look, forget assassins - Acrobatics skill is cool.

It's cool because it allows you to interact with your environment in a new way.

I don't need ninja backflip stuff, but it would be nice to at least have the option to get up on that ledge, or to drop from that cliff without killing myself, or to hop on that roof and then make a big leap across the street to sneak into another building's second-story window.

Hell, I'd just like to be able to hop up onto a large-ish rock.

I agree that assassins don't need to be card-carrying members of Cirque du Soleil, but being able to create an agile, fast character has been part of Elder Scrolls games from the beginning. Now that option is pretty much gone, since speed and jump height is identical for everyone, apart from encumbrance. In Skyrim, you are this fast. You may jump this high. And that's it.

It's not the end of the world or anything, but it's ... let's call it at least a thumbtack in the coffin of character customization.
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Samantha Mitchell
 
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Post » Fri Jun 22, 2012 7:30 am

ok so ive noticed something interesting about the Assassin/ Thief class..... if you could actaully say thief is a class , which i dont think it is ,
and at the moment i find that my Favourite class type is Mage , but a few years ago i used to enjoy Assassin types . I think the major reason why i switched is because in Elder scrolls i find that the Assassin class is not acrobatic enough . to me i see Assassins as Agile , fast , and have at least a understanding of Martial arts in them , in Elder scrolls i dont see this .... other then sneaking around and stabbing someone in the back .
in "a" DLC or in the future ide like to see Martial arts and acrobatics incorporated in the game Bethesda.
it would be proactive to have Acrobatics as a skill tree , to learn styles of front flips , back flips and other styles etc.

thanks :smile:
In short, if you get spotted and you need fancy acrobatics to get away you're not playing the assassination role effectively.
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Jonathan Montero
 
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Post » Fri Jun 22, 2012 3:47 am

Newsflash.. any character using a weapon knows 'martial arts'. 'Martial arts' do not refer exclusively to acrobatic Asian [censored].

EDIT: and protip kids.. always be suspicious of people who claim uncommon military expertise on the internet.
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Gill Mackin
 
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Post » Fri Jun 22, 2012 1:35 am

Newsflash.. any character using a weapon knows 'martial arts'. 'Martial arts' do not refer exclusively to acrobatic Asian [censored].
You know very well he meant for alternate Unarmed combat
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ladyflames
 
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Post » Fri Jun 22, 2012 2:40 pm

:blink: could you provide examples how assassins in oblivion were more "agile, fast etc"? Because i've never tried acrobating with a sneak character in oblivion :smile: Heck, i've never played a sneak character in oblivion.

Well i assassinated several people in Oblivion's towns with a bow, shooting unseen from rooftops. That's just not possible in Skyrim due to no acrobatics. And no athletics means my assassin won't outrun enemies anymore either when things go south.
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YO MAma
 
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Post » Fri Jun 22, 2012 1:32 am

Well i assassinated several people in Oblivion's towns with a bow, shooting unseen from rooftops. That's just not possible in Skyrim due to no acrobatics. And no athletics means my assassin won't outrun enemies anymore either when things go south.
In OB you could run across the rooftops in Bruma and get to wherever without ever touching the ground. It was very entertaining
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Mark
 
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Post » Fri Jun 22, 2012 4:50 pm

You know very well he meant for alternate Unarmed combat
How does that make any difference? If I said orange and you knew I meant apple, wouldn't you correct me?

The fact is, it's all part of his misconception as to what an assassin would actually be doing.
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Darren
 
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Post » Fri Jun 22, 2012 3:47 am

How does that make any difference? If I said orange and you knew I meant apple, wouldn't you correct me?

The fact is, it's all part of his misconception as to what an assassin would actually be doing.
An Assassin should be a combatant of superior stealth and killing skills, although the style can vary. SO maybe he wants to be a quick ninja who uses his hands
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Ron
 
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Post » Fri Jun 22, 2012 10:54 am

Newsflash.. any character using a weapon knows 'martial arts'. 'Martial arts' do not refer exclusively to acrobatic Asian [censored].

EDIT: and protip kids.. always be suspicious of people who claim uncommon military expertise on the internet.

Well it's not like I'm going to post my DD214 on here to prove my military service or which Special Forces Unit I was a member of, bro.

I know what services I rendered to/for my country. Take it as it is.
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He got the
 
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Post » Fri Jun 22, 2012 9:41 am

I like the idea of assassins being fast, acrobatic and have a sense of martial arts. I would love if different types of martial arts was added to the game (but still keeping the ordinary fighting style for the non-assassins).

I know that it is probably too much to ask for, but it would be awesome if we could have parkour and tree climbing (for assassins) as well.

First, I would agree that it would be nice to have some type of "Martial Arts" (meaning having hand to hand fighting like a mixture of kung fu, karate, jujitsu, judo with strikes, kicks, throws, flips) but I don't see it as an Assassin fighting style. Sure one Assassin might use it, but another might prefer the dagger, and another a bow. A martial arts style of hand to hand would fit with other "classes" like a monk (think D&D monk or Shoalin monk) as well.

Second, I would disagree that we need Skyrim meets Mirror's Edge refering to your parkour comment. Just doesn't feel like Elder Scrolls.

OK, look, forget assassins - Acrobatics skill is cool.

It's cool because it allows you to interact with your environment in a new way.

I don't need ninja backflip stuff, but it would be nice to at least have the option to get up on that ledge, or to drop from that cliff without killing myself, or to hop on that roof and then make a big leap across the street to sneak into another building's second-story window.

Hell, I'd just like to be able to hop up onto a large-ish rock.

I agree that assassins don't need to be card-carrying members of Cirque du Soleil, but being able to create an agile, fast character has been part of Elder Scrolls games from the beginning. Now that option is pretty much gone, since speed and jump height is identical for everyone, apart from encumbrance. In Skyrim, you are this fast. You may jump this high. And that's it.

It's not the end of the world or anything, but it's ... let's call it at least a thumbtack in the coffin of character customization.

Agreed. And Acrobatics is not Assassin dependent. Any character could make use of it and I wish it was still in the game, among many other things. Though I did fee that OB's master ability was a bit over the top, jumping off the surface of water.
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rolanda h
 
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Post » Fri Jun 22, 2012 3:28 pm

you all make excellent points :)

and i'm learning allot , maybe starting a topic on Acrobatics would be more wise , then a topic that intergrates assassin and acrobatics together , even though i "personally" would like to have that playstyle on my game .

i guess what i should be saying is that i would like some form of acrobatics and a more in-depth form of combat .
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TWITTER.COM
 
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Post » Fri Jun 22, 2012 12:04 pm

Just ask for the return of the Hand-to-Hand Skill, but with a bit more stylization to it. That's give you what you want right there.
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Alyesha Neufeld
 
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