Playing a pure... aclhemist?

Post » Fri Jun 22, 2012 3:54 pm

Been wanting to do something like this for awhile, just wondering if anyone has done anything like this or remotely similar?

Would probably be something like this: http://skyrimcalculator.com/#80033

give or take a few perks, and maybe some other alterations, like the 5/5 haggling, just threw that in there to get an idea of the level if i do go that way.

Would probably be rough in the beginning and I probably would have to bump the difficulty down to expert, but it is a roleplaying build, so the challenge comes second, but i don't want things being too easy.

The idea is that the character is just a simple alchemist, traversing the land for ingredients rather than adventure, wearing nothing but his robes, thats where alteration comes in for those enemies he cannot just pacify, while weilding nothing more than a bow and dagger, and possibly a shield, he can barely use for those confrontations and relying only one his deadly poisons and powerful potions to keep him alive, he travels from city to city trying to sell his wares.

He would be pretty heavy on stamina, with magicka and health coming later, to carry all his potions and ingredients.

What do you think? any recommendations or suggestions? will probably start it up tomorrow considering i have been up all night.
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Nick Tyler
 
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Post » Fri Jun 22, 2012 9:29 am

Hmm you might wanna have a piece of armor at hand (Roleplay wise only useable with the fortify armor potions), no defense whatsoever (No armor, no alteration) would not be something i would recommend. (Your calculator link shows no perks used for me).
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I love YOu
 
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Post » Fri Jun 22, 2012 9:47 pm

Speech, archery, alchemy, alteration, illusion, maybe some perk in one handed for the dagger, and probably carry around a staff just for added protection, maybe even dabble a bit in conjuration so you can spawn a few dremora guards. But yea this actually seems like a cool build for a character :P might try making a breton like this but it will most likely be hard. I suggest taking health and magicka and occasionally putting some stuff into stamina.
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Aaron Clark
 
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Post » Fri Jun 22, 2012 9:59 pm

Speech, archery, alchemy, alteration, illusion, maybe some perk in one handed for the dagger, and probably carry around a staff just for added protection, maybe even dabble a bit in conjuration so you can spawn a few dremora guards.

Dosent sound like a pure alchemist for me xD Shouldent a PURE alchemist just drink one or two fortifiy one-handed and maybe a fortify health when he needs to fight in melee? Instead of spending any perks in it. (You can buff yourself to no end if you got enof slightly different potions xD).
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Isaac Saetern
 
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Post » Fri Jun 22, 2012 1:32 pm

I say put more into health and magicka, ingredients and potions don't weigh that much!
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Arnold Wet
 
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Post » Fri Jun 22, 2012 7:50 pm

Maybe but it would be nice also I recommend getting sneak as well and pick pocketing so it would be easy to poison people.
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Alexandra walker
 
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Post » Fri Jun 22, 2012 11:18 am

Don't know why the perk calculator isn't working...

but I have perks in illusion for calm spells, left side of sneak up to not triggering pressure plates, silent roll isn't important. but may eventually want to get up to silence. left side of speech, ALL alchemy, yes all alchemy, alteration for mage armor and ultimately paralysis, but poisons would take care of that anyway, so mainly just for mage armor. I think armor would ruin the look of the character im going for so just sticking with alteration for that. Also will probably be taking dual casting for both alteration and illusion, essential for illusion and just convenient for alteration.
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Elisabete Gaspar
 
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Post » Fri Jun 22, 2012 10:24 am

Dosent sound like a pure alchemist for me xD Shouldent a PURE alchemist just drink one or two fortifiy one-handed and maybe a fortify health when he needs to fight in melee? Instead of spending any perks in it. (You can buff yourself to no end if you got enof slightly different potions xD).

actually, this is pretty in line with what I had on the perk calculator, ok, so maybe its not a PURE alchemist, but it is mainly based around it. The other skills just accentuate what an alchemist may have to make it easier on him, so its not that far off from a pure alchemist, im not putting perks into conuration, one handed, or archery though, maybe late game for archery or one handed if i switch from dagger to sword, but def not conjuration, plan on making a pure mage soon anyway.
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Marie Maillos
 
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Post » Fri Jun 22, 2012 9:08 pm

Maybe but it would be nice also I recommend getting sneak as well and pick pocketing so it would be easy to poison people.

was actually thinking of doing pickpocket, but wasn't sure if it really fit in line with my character, maybe it will be something he picks up along his travels, haha. Tired of being blindsided by bandits in a fair fight, he decides to gain the upper hand! lol, dunno, but sneak is something I will be doing.
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Emerald Dreams
 
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Post » Fri Jun 22, 2012 6:54 pm

I am all for it, I am huge into the roll paying part of TES games. Hell I go so far as not not taking or completing quests if it doesn't fit into my own story line.
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Dawn Farrell
 
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Post » Sat Jun 23, 2012 12:26 am

I am all for it, I am huge into the roll paying part of TES games. Hell I go so far as not not taking or completing quests if it doesn't fit into my own story line.

yep, won't be spawning dragons on this character, he is definitely willing to do small fetch quests, deliveries, and stuff like that while traveling the land. :P
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Scott
 
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Post » Fri Jun 22, 2012 10:44 am

Tell me how this goes, it seems really interesting.
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Travis
 
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Post » Fri Jun 22, 2012 8:51 am

Tell me how this goes, it seems really interesting.

Definitely will, its only a question as to what race now.

Breton is the obvious choice, but I always found them to be kind of.. dull, lol. I kind of wanted to go wood elf, animal allegiance would certainly help out at lower levels, hell, the way ill be playing I doubt animal allegiance would ever lose its usefulness, though I will have the calm spells.
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Shae Munro
 
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Post » Fri Jun 22, 2012 8:39 pm

I think you would need a weapon in order to rely on Alchemy for combat. It is the only way to give poison to an enemy is with a blade or arrow.
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Miragel Ginza
 
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Post » Fri Jun 22, 2012 10:25 pm

^^ I love the Breton for every build xD The magic resistance you get is allways welcome (God i hate high level magic user enemies xD).

If you wanna go "being one with the forest/hunter/alchemist" then a Bosmer might work. (Offcourse a bosmer in a robe just feels wrong for me xD They should wear fur).

My ideal picture of a alchemist is a old Breton with a long beard and half bald in robes.
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Ashley Clifft
 
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Post » Fri Jun 22, 2012 9:49 am

Been wanting to do something like this for awhile, just wondering if anyone has done anything like this or remotely similar?

Would probably be something like this: http://skyrimcalculator.com/#80033

give or take a few perks, and maybe some other alterations, like the 5/5 haggling, just threw that in there to get an idea of the level if i do go that way.

Would probably be rough in the beginning and I probably would have to bump the difficulty down to expert, but it is a roleplaying build, so the challenge comes second, but i don't want things being too easy.

The idea is that the character is just a simple alchemist, traversing the land for ingredients rather than adventure, wearing nothing but his robes, thats where alteration comes in for those enemies he cannot just pacify, while weilding nothing more than a bow and dagger, and possibly a shield, he can barely use for those confrontations and relying only one his deadly poisons and powerful potions to keep him alive, he travels from city to city trying to sell his wares.

He would be pretty heavy on stamina, with magicka and health coming later, to carry all his potions and ingredients.

What do you think? any recommendations or suggestions? will probably start it up tomorrow considering i have been up all night.

Heavy on stamina...in order to carry potions and ingredients?
You might wanna rethink that there, buddy.
Considering how much potions and ingredients weigh....
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Laura Richards
 
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Post » Fri Jun 22, 2012 1:36 pm

i made a build like this in oblivion, an argonian shaman. master alchamist, a dagger to test poisons, a staff for self-defense, magic for utility (unlcok, waterwalking, ect) and magic for when things got bad (just shield and dmage stamina mostly)
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Rowena
 
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Post » Fri Jun 22, 2012 10:45 pm

Heavy on stamina...in order to carry potions and ingredients?
You might wanna rethink that there, buddy.
Considering how much potions and ingredients weigh....

Haha, you have no idea how many potions i manage to get on me at once, and considering ill need alot of them for combat when it happens, and that ill be carrying all my ingredients around.

I wouldn't be surprised if I hit over 200+ in just potions. and when I say heavy on stamina I just mean more so than other characters, so really stamina just might be equal to my health, but id consider that heavy on stamina, also its not just for carrying its also for running away!
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sally coker
 
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Post » Fri Jun 22, 2012 1:20 pm

Definitely will, its only a question as to what race now.

Breton is the obvious choice, but I always found them to be kind of.. dull, lol. I kind of wanted to go wood elf, animal allegiance would certainly help out at lower levels, hell, the way ill be playing I doubt animal allegiance would ever lose its usefulness, though I will have the calm spells.

Yeah, I think you should do Bosmer.
I would also reccomend leveling up speech.(No need for perks)
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sexy zara
 
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Post » Fri Jun 22, 2012 1:05 pm

You should wield one steel gauntlet and be the Fullmetal Alchemist. lol
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i grind hard
 
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Post » Fri Jun 22, 2012 11:54 am

You are going to need 3 perks in speech on the left side up to merchant perk. This will allow alchemy shops to sell all the rare ingredients like pearl and powdered mammoth tusk. This is very necessary for an alchemist.
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JD bernal
 
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Post » Fri Jun 22, 2012 9:58 am

Actually, you don't even have to travel all that much: just buy the ingredients you want. If you're a competent potion mixer who knows the effects everything has, you can make some fancy (and expensive) elixirs, and sell them for a decent profit.

Another option is a master Smith. You wouldn't even have to fight all that much, just hit lots of dwarven ruins (evade the automatons you can't fight) and get the scrap metal then smelt it into ingots. Some ruins have enough for hundreds of them. Whiterun's a good place to set up shop, because all the necessary equipment is at Warmaidens, which is close to Breezehome. You can make some really nice, expensive dwarven pieces, and turn an absolutely insane profit.
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victoria johnstone
 
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Post » Fri Jun 22, 2012 6:30 pm

Speech would be nice, but it isn't needed.
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Jay Baby
 
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Post » Fri Jun 22, 2012 8:39 am

I love this idea. This is what TES is about so more power to you. I would suggest getting a notebook and writing down some of your favorite mixes as you discover them so that you know what ingredients to save for later and whatnot. Alchemy is the most fun when you can make 2, 3 or 4 effect potions. I've always found that Invisibility potions are some of the most essential concoctions and you may want take the first perk in sneak to leave that strategy as a viable option.
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Genevieve
 
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Post » Fri Jun 22, 2012 9:21 pm

I love this idea. This is what TES is about so more power to you. I would suggest getting a notebook and writing down some of your favorite mixes as you discover them so that you know what ingredients to save for later and whatnot. Alchemy is the most fun when you can make 2, 3 or 4 effect potions. I've always found that Invisibility potions are some of the most essential concoctions and you may want take the first perk in sneak to leave that strategy as a viable option.

I like the notebook idea, that would be really fun!
Most of the posts relating to perks have said a lot in sneak because of poisons.
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Taylrea Teodor
 
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