» Sun Jun 24, 2012 10:53 pm
TES has really become a contradiction onto itself. To me, it increasingly feels like a linear game in an open-world setting. Just going back one game, in Oblivion, I was exploring in the tall grass just north of Lake Rumare when 3 guards came running at me, swords drawn. They ran past me, in pursuit of a bandit that I wasn't aware of. I drew my sword and followed to assist them. It was a totally random incident, and it left me with the perceived feeling that I'm just walking around this living world where all this stuff is happening around me whether I'm there or not.
In contrast, I get the opposite feeling in Skyrim. Off in the distance, I see three people standing near a footpath, motionless. The other direction, a few more standing there not moving. They'll remain like that forever, or until I get close enough to activate their scripted calamity. 30 minutes into the game and the suspension of disbelief is already shattered. 30 minutes more and I'm running into several situations that felt strangely familiar. Oh yea, every preview columnist had the same experience and wrote all about it. Sorry, that's not an open-world game. When everyone is pretty much on the same Disney World ride, that's a linear game.
That personal observation, along with the abolishment of classes, skills, etc., all leaves me with the feeling that they're trying to shoehorn everyone into the same box. Like I said, it feels linear and static... and probably why I only put 30 hours into the game.