Skyrim Is A Good Simple Game but that is all.....

Post » Tue Jul 03, 2012 1:10 pm



Oh boy an newby to the series. I been playing this series since Morrowind. What about us devoted customers you saying we don't count?

Anybody who plays Skyrim can give an opinion about Skyrim. Someone is not more special for either playing previous Elder Scrolls games or not playing previous Elder Scrolls games.
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SamanthaLove
 
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Post » Tue Jul 03, 2012 2:48 am

Not cool what he said. I just wanted what we had in Oblivion. They totally change the mechanics too much for Skyrim.
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!beef
 
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Post » Tue Jul 03, 2012 4:07 pm

Pick a skill that is not 100. Then use that skill over and over again. Then you will level up. I am level 65 and I will reach the cap!


i know how that works, but i can't max everyhing in an rpg. if you stick to a role, you will not use magic skills on your warrior(besides maybe restoration).


and i think to really enjoy skyrim, you need to rp. you don't have to hardcoe rp with eating, always sleeping and going to the toilette. just thinking about what your character likes and sticking to it helps. just because you have the option to use everything, you don't have to do it.
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ladyflames
 
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Post » Tue Jul 03, 2012 4:48 pm

Why would anyone want to reach level cap apart from metagaming/fourth wall reasons? Why would any character max out heavy and light, destruction and archery, two handed and one handed? Who masters all aspects of stealth, magic and combat? I never had a seriously high level character in Oblivion, and certainly won't reach cap in Skyrim; what manner of back-story would such a character have?

[ :ninja: ed, in spirit if not in specifics.]
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Ben sutton
 
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Post » Tue Jul 03, 2012 7:56 am

Then we have this...

Granted I like some of the things Sky adds, but too much was cut though. I dont see "either or," I see "why not both?"

From

http://www.gamesas.com/topic/1391927-bethesda-are-they-the-same-people/page__st__60
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Brandi Norton
 
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Post » Tue Jul 03, 2012 4:17 pm

Fallout Las Vegas sounds great!
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Rachie Stout
 
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Post » Tue Jul 03, 2012 5:13 pm

Fallout at least had this....

Strength,Perception,Endurance,Charisma,Intelligence, agility and Luck. and you get to pick that every 2 levels. Like you level to 1 you get a perk then you level to 2 get a Prim stat and a perk. But we only get magicka, health and stamina?
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SUck MYdIck
 
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Post » Tue Jul 03, 2012 7:34 am

Fallout at least had this....

Strength,Perception,Endurance,Charisma,Intelligence, agility and Luck. and you get to pick that every 2 levels. Like you level to 1 you get a perk then you level to 2 get a Prim stat and a perk. But we only get magicka, health and stamina?

...and Perks. Y'know, the star constellation things...

...and Skills. Which you have to level up to unlock better Perks...
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Harry-James Payne
 
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Post » Tue Jul 03, 2012 9:25 am

...and Perks. Y'know, the star constellation things...

But the rest of it is gone in Skyrim. If they had the attributes and perks no complaints at all. Wishful thinking.
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Euan
 
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Post » Tue Jul 03, 2012 1:50 pm

But the rest of it is gone in Skyrim. If they had the attributes and perks no complaints at all. Wishful thinking.

Skyrim does have attributes. They're the skills that you have to level up (eg. One Handed, Destruction) in order to unlock better Perks in the Perk tree.

You're not making any sense.

You started off in the OP saying Perks were silly.

In Fallout there are two levels of attributes; basic skills (eg. Barter, Lockpicking) and SPECIAL stats. Increasing SPECIAL stats also increases certain basic skills (for example, increasing Charisma also increases your Barter).

The SPECIAL stats are WHO YOU ARE.
The basic skills are WHAT YOU CAN DO based on WHO YOU ARE.

Skyrim's equivalent of SPECIAL stats are likely the racial attributes of your character but don't have anywhere near as much of an effect as Fallout's SPECIAL stats do.
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!beef
 
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Post » Tue Jul 03, 2012 3:42 am

But the rest of it is gone in Skyrim. If they had the attributes and perks no complaints at all. Wishful thinking.

I'm honestly not complaining about the removal of attributes, and I have also played since Morrowind. I play each Elder Scrolls/Fallout game and enjoy it for what it is, and thank Bethesda for what an awesome experience said game gives me. From the beautiful landscapes to the awesomely fun combat system, Skyrim really is a great game. Just because they changed some gameplay doesn't mean it's a bad change, I personally find it much more appealing to customize each skill tree myself than be handed set perks in each skill.
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Mrs Pooh
 
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Post » Tue Jul 03, 2012 6:54 am

I like the perk system alright. Leveling up in Skyrim certainly has more benefit and purpose than it did in Oblivion where the entire world scaled up to you, and the attribute system wasn't really anything complicated or immersive. I also don't see whats wrong with a 80 something level cap. That's a high level that take a long amount of time to achieve.


I don't agree with the OP.
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Isabella X
 
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Post » Tue Jul 03, 2012 1:00 pm

Now it is like playing Fallout Las Vegas. I don't want to play Fallout Las Vegas I want to play Skyrim.

Given that most people consider FO:NV to be much more complex (and a better "RPG"), I'm not sure why you're considering Skyrim like New Vegas if your complaint is "dumbing down". And even ignoring that, I really don't see much parallel between the TES games and FO:NV (besides the first person perspective, of course). Different character systems, different level gain systems, different combat systems, different skill systems, different perk systems, different dialogue systems, etc. Not really all that much in common.

Now we have these silly perks and now we are capped at level 81.

Which has nothing to do with FO:NV. Oblivion had a level cap - once all your Major skills hit 100, you were capped. Skyrim's cap is exactly the same - once all your skills are maxed, that's it. Also, "perks" existed in the TES series before the Fallout games were published by Beth - those abilities you gained in MW and OB when your skills hit 25/50/75/100 are called perks. And always have been. Yes, Skyrim uses them in a different way, but the point is that "perks" existed in TES before Beth had perks in Fallout 3. Also, there's very little in common between the Fallout perk system and the Skyrim one. So, again - not sure why you're trying to make a comparison here.
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Farrah Lee
 
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Post » Tue Jul 03, 2012 7:37 am

Birthsigns no [censored] Standing Stones.
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Emily Rose
 
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Post » Tue Jul 03, 2012 3:47 pm

Skyrim does have attributes. They're the skills that you have to level up (eg. One Handed, Destruction) in order to unlock better Perks in the Perk tree.

You're not making any sense.

You started off in the OP saying Perks were silly.

In Fallout there are two levels of attributes; basic skills (eg. Barter, Lockpicking) and SPECIAL stats. Increasing SPECIAL stats also increases certain basic skills (for example, increasing Charisma also increases your Barter).

The SPECIAL stats are WHO YOU ARE.
The basic skills are WHAT YOU CAN DO based on WHO YOU ARE.

Skyrim's equivalent of SPECIAL stats are likely the racial attributes of your character but don't have anywhere near as much of an effect as Fallout's SPECIAL stats do.

So... skills are the same as attributes now?
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Amber Ably
 
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Post » Tue Jul 03, 2012 5:02 pm

For me Skyrim just isn't memorable. Let me think, I've gotten to the point where when I play it, I forget things that happened unless its pretty darn interesting, which is rare for me. Skyrim is a fun game to play. But it is not a RPG, it is not a strong game either it's story is bland, the quest are fetch this quest with nothing interetsing. I actually also find that some of the guilds are bland with no memory of them, I mean I remember a few quest...not really.
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Lil'.KiiDD
 
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Post » Tue Jul 03, 2012 3:52 pm

Birthsigns no [censored] Standing Stones.

Guardian Stones =/= Birthsigns.

Guardian Stones = Doomstones (standing stones in Oblivion, each marked with a constellation. Activate one to gain it's powers, able to switch to any other whenever you want. Sound familiar?)
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Avril Churchill
 
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