» Fri Jul 13, 2012 3:49 pm
3ds max is the only program i'm aware of that has and import / export module that will work with skyrim nifs. And from what I read, it's buggy too.
Right now, the best practice appears to be creating your model in blender 2.49b, re-working and replacing nodes in a skyrim nif in nifskope, and maybe you'll get your model into skyrim.
Of course, I have no experience personally, this is just from what I've read. You're probably better off doing a search in the CK forum for more info.