» Tue Nov 20, 2012 1:21 pm
The gap in where the player's name would be in voice-acting is, imo not really all that bad. Obviously we can't actually speak the player's name in dialogue, but I wouldn't mind it being on text for a particular part. The current NPC follower that I am working on has a good amount of dialogue (which vary depending upon the many conditions) and the intro refers to the player by name. For the time being, the NPC will have no sound files for dialogue and the text will be forced (which is another issue entirely ha ha). Anyway, it's not of huge huge importance, just taste. And if this is a no go, I can always come up with something with a letter instead I suppose... (which might be overdone, but not a bad idea).