text replacement in NPC response text?

Post » Tue Nov 20, 2012 4:46 am

Quest> Dialogue VIews>Topic>Topic Info>Response text

How do I make an NPC use the player's name in a response text?

My first guess was but the NPC simply said "" in the dialogue ha ha.
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Sarah Kim
 
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Post » Tue Nov 20, 2012 6:18 am

Hello. Did you add a "player" alias to your quest?
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ONLY ME!!!!
 
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Post » Tue Nov 20, 2012 6:12 pm

IIRC, NPC's can't use the player name.
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Andrew Lang
 
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Post » Tue Nov 20, 2012 2:28 pm

Hello. Did you add a "player" alias to your quest?

I do have a Player alias, but I'm not sure how to correctly point to it.

IIRC, NPC's can't use the player name.

Really? Wow, if that's true, that's disappointing...
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Wayne Cole
 
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Post » Tue Nov 20, 2012 9:26 am

What's interesting is that text replacement is used in Skyrim. Such as in WE34Note...
...............

Be on the look out for the called . is an enemy to the Thalmor, and has actively disrupted our activities and caused great harm. If spotted, you are to destroy with extreme hatred.

Be advised, is extremely dangerous, and quite able to defend . If caught by local authorities, we are unable to offer you any assistance.

For the glory of the Aldmeri Dominion!

...............
And it might be the case that NPCs can't say the player name. I don't remember any particular occasion where an NPC brought up the player name, but I could easily be forgetting.
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TIhIsmc L Griot
 
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Post » Tue Nov 20, 2012 11:33 am

You want text replacement in dialogue? The text would change, but not the words, assuming you're doing voices as well... I'd just completely avoid 'dynamic' things like this in dialogue. Spend the time making other parts of dialogue adjust to the player instead, things that are more limited and detectable. Of course, you can still do whatever you want. :P
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Lilit Ager
 
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Post » Tue Nov 20, 2012 1:21 pm

The gap in where the player's name would be in voice-acting is, imo not really all that bad. Obviously we can't actually speak the player's name in dialogue, but I wouldn't mind it being on text for a particular part. The current NPC follower that I am working on has a good amount of dialogue (which vary depending upon the many conditions) and the intro refers to the player by name. For the time being, the NPC will have no sound files for dialogue and the text will be forced (which is another issue entirely ha ha). Anyway, it's not of huge huge importance, just taste. And if this is a no go, I can always come up with something with a letter instead I suppose... (which might be overdone, but not a bad idea).
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Mr. Allen
 
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Post » Tue Nov 20, 2012 11:26 am

Alright.

I personally would hate if the audio abruptly cut off where my name was supposed to go in, but it is simply a matter of taste. Are you SURE you can't refer to the player in a more generic-specific manner? There are a lot of ways to refer specifically to the player without saying their name.
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Eddie Howe
 
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Post » Tue Nov 20, 2012 5:36 am

...There are a lot of ways to refer specifically to the player without saying their name.

Yeh, just do what the Beth devs did, refer to the player as Dovakiin or Dragonborn

- Hypno
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Rinceoir
 
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