S:5 - sadly I need this as high as it is for the rifles I plan on using else it would be lower
P:5 - I am not all to happy with lowering this one to boost others for skills but I don't think seeing my targets sooner on radar is a huge advantage
E:7 - Needed for Survivalist which is my main focus skill off the back
C:1 - This Character is about survival in the wasteland with minimal contact with other people so his social skills take a major back seat, plus I did this in fallout 3 and didn't mind to much
I:8 - Helps with Medicine, Science and Repair which in return helps with healing, hacking and crafting
A:5 - Helps with guns which I will need and sneaking which I will focus on once my tags are in their 80's
L:9 - Helps with every skill and increases my chance of criticals in combat win, win both ways. Plus it will help with casino games when I get that far
Traits: Trigger Discipline, Built to Destroy
Tag: Guns, Survival, Repair
Secondary: Lockpicking, Medicine and Sneak
Perks
Level 2 Hunter - makes hunting easier
Level 4 Rad child if survival is high enough or Rapid Reload
From here I am unsure as what to select since I haven't worked out where my stats will be to properly pick Perks but I plan on going with survival like perks first, then work on my sniper/combat perks later.
So if you made it this far I feel free to help with my build. Suggest any changes you see fit from my S.P.E.C.I.A.L to traits, skills or perks.
