I agree with Pseron on this position. Mods can both do any number of things to the game from making it more difficult to making it too easy.
Well, it is true but it is also a matter of not changing the game completely, I mean one thing is giving the game different flavours another is playing a totally different one. What I meant is the need to play according to the frame of reference provided by a full FCOM install, a challenging game, where I'm not the guy who goes there and smashes verything but has to work his way aroun Cyrodill.. :wink_smile:
What each of those things are depends upon how a person plays and what they expect. For instance combat in Morrowind is purely character stat based which I find extremely difficult after playing Oblivion where player skill does matter. I've heard plenty of Morrowind players hate on Oblivion because they find the element of having to have player skill too difficult.
Then add in mods. Mods Can then make combat very difficult (what I prefer) of very easy. I play with very ramped up damage levels on both magic and combat. My character dies often he needs help to survive. One method of balancing this for myself is more enchantments.
Just to have a helping hand in deciding how would you judge my modlist? Would you suggest to use kuerte's mod?
Oblivion.esm
All Natural Base.esm
Francesco's Leveled Creatures-Items Mod.esm
Francesco's Optional New Items Add-On.esm
Cobl Main.esm
Oscuro's_Oblivion_Overhaul.esm
Mart's Monster Mod.esm
TamrielTravellers.esm
FCOM_Convergence.esm
Progress.esm
DA Run Fatigue.esm
HorseCombatMaster.esm
Unofficial Oblivion Patch.esp
UOP Vampire Aging & Face Fix.esp
Oblivion Citadel Door Fix.esp
DLCShiveringIsles.esp
Unofficial Shivering Isles Patch.esp
Francesco's Optional Chance of Stronger Bosses.esp
Francesco's Optional Chance of Stronger Enemies.esp
Francesco's Optional Leveled Quests-SI only.esp
Francesco's Optional Leveled Guards.esp
FCOM_FrancescosNamedBosses.esp
Fran Armor Add-on.esp
All Natural - Real Lights.esp
All Natural.esp
All Natural - SI.esp
wd purse of wonders.esp
Living Economy.esp
Living Economy - Items.esp
Cutthroat Merchants.esp
DLCHorseArmor.esp
DLCHorseArmor - Unofficial Patch.esp
DLCOrrery.esp
DLCOrrery - Unofficial Patch.esp
DLCVileLair.esp
DLCVileLair - Unofficial Patch.esp
DLCMehrunesRazor.esp
DLCMehrunesRazor - Unofficial Patch.esp
DLCSpellTomes.esp
Dude Wheres My Horse.esp
HRMHorseCommands.esp
DLCThievesDen.esp
DLCThievesDen - Unofficial Patch.esp
DLCThievesDen - Unofficial Patch - SSSB.esp
Cobl Glue.esp
Cobl Si.esp
OOO 1.32-Cobl.esp
Bob's Armory Oblivion.esp
FCOM_BobsArmory.esp
Oblivion WarCry EV.esp
FCOM_WarCry.esp
Oscuro's_Oblivion_Overhaul.esp
Mart's Monster Mod - Additional Enemy NPC Vars.esp
FCOM_Convergence.esp
FCOM_RealSwords.esp
FCOM_DurabilityAndDamage.esp
Mart's Monster Mod - More Wilderness Life.esp
Mart's Monster Mod - Extra Wounding.esp
Mart's Monster Mod - Dungeons of MMM.esp
Mart's Monster Mod - Hunting & Crafting.esp
Mart's Monster Mod - Farm Animals.esp
Mart's Monster Mod - Diverse WaterLife.esp
TamrielTravellers4OOO.esp
TamrielTravellersItemsnpc.esp
TamrielTravellersItemsCobl.esp
ShiveringIsleTravellers.esp
OOO-WaterFish.esp
DLCFrostcrag.esp
DLCFrostcrag - Unofficial Patch.esp
Knights.esp
Knights - Unofficial Patch.esp
Mighty Umbra.esp
Blood&Mud.esp
FCOM_Blood&Mud.esp
Harvest [Flora].esp
Harvest [Flora] - DLCFrostcrag.esp
Salmo the Baker, Cobl.esp
Quest Award Leveling SI.esp
Quest Award Leveling SI - no forged items.esp
Quest Award Leveller.esp
DA Fatigued Running.esp
DA Sprint.esp
SupremeMagicka.esp
SM_ShiveringIsles.esp
SM_EnchantStaff.esp
MidasSpells.esp
Midas OscuroGems.esp
Midas BeastFortify Fix OBSE.esp
RenGuardOverhaul.esp
RenGuardOverhaulShiveringIsles.esp
Deadly Reflex 5 - Timed Block and 250% damage.esp
DeadlyReflex 5 - Combat Moves.esp
SM_DeadlyReflex.esp
ProgressMBSP.esp
ProgressSBSP.esp
ProgressRBSP.esp
ProgressRacial.esp
ProgressArmorer.esp
ProgressMercantile.esp
RealisticLeveling.esp
bgBalancingEVCore.esp
bgMagicEV.esp
bgMagicBonus.esp
bgMagicEVPaperChase.esp
bgMagicAlchemy.esp
bgMagicPotionNumberSoulGemValue.esp
bgBalancingEVLAMEAddition.esp
bgBalancingEVOptionalNPCDiversityLAME.esp
bgMagicEVShader.esp
bgMagicLightningbolt.esp
Cobl Silent Equip Misc.esp
Bashed Patch, 0.esp
Streamline 3.1.esp
In the final anolysis both Duke Patrick and Kuertee already resolved this issue. I prefer to use Kuertee's http://www.tesnexus.com/downloads/file.php?id=23861 which is configurable and sets the amount you can wear based upon your magicka and therefore your characters stats. Configurable in that it is not a set number AND you can set how much leeway.
Anything not configurable via an ini or in game settings is just not going to compare.
Would you also use kuerte's combat mode along with this one?
I was wondering about a thing .... what if rather than being linked to the number of magical jewelery u can wear the magicka was linked to the potency of the items? Wouldn't it be better?