[Req] Random spawn rates/points and level scaling

Post » Tue Mar 15, 2011 1:27 am

Having the exact same enemies respawn in an area you had previously cleaned is both silly and annoying.
And why they included level scaling in this newest addition to the fallout franchise is beyond me.

I was hoping for a mod that removes the classic spawn points/patterns and level scaling and makes it more random.
For example. You clean out a ruined village full of low level/low geared fiends, only to find well organized/geared mercs occupying the same village the next week.

I believe there was such a mod for both Oblivion and Fallout 3.
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