And why they included level scaling in this newest addition to the fallout franchise is beyond me.
I was hoping for a mod that removes the classic spawn points/patterns and level scaling and makes it more random.
For example. You clean out a ruined village full of low level/low geared fiends, only to find well organized/geared mercs occupying the same village the next week.
I believe there was such a mod for both Oblivion and Fallout 3.
