I believe setcombatstyle is working correctly in FoNV's .exe!
In FoNV I noticed that setcombatstyle was being used the same way on followers (melee/ranged adjustments). Knowing how fail it was before, I tested it for executable reload problems. It did not go to [censored].
I luv it when script commands work like they are supposed to :>
BTW, setting melee-only in the combatstyle put Raul onto his grenades right away, and once they were all thrown, he got out the lead pipe.
