I think they repaired the formerly half-broken SetCombatStyl

Post » Fri May 27, 2011 4:05 am

Setting a combat style on a mob by using the setcombatstyle script command used to not persist through executable close-down and reload of the save. In the Fallout 3 vanilla follower handling, you can see where it seemed to be expected to work through this because it was being used to switch followers back and forth between melee and ranged, and the dialogue indicated that the condition was supposed to stick around once set.

I believe setcombatstyle is working correctly in FoNV's .exe!

In FoNV I noticed that setcombatstyle was being used the same way on followers (melee/ranged adjustments). Knowing how fail it was before, I tested it for executable reload problems. It did not go to [censored].

I luv it when script commands work like they are supposed to :>

BTW, setting melee-only in the combatstyle put Raul onto his grenades right away, and once they were all thrown, he got out the lead pipe.
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Jenna Fields
 
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Post » Fri May 27, 2011 3:36 am

BTW, setting melee-only in the combatstyle put Raul onto his grenades right away, and once they were all thrown, he got out the lead pipe.


N'ades? Really? Fun but not exactly melee lol, thanks for the info Tarrant! :)
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Naughty not Nice
 
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