In F03 the "Paralyzing Palm" froze the character animation and took away the NPC's balance.
This led to buggy antics in F03 as i recently discovered (knocked out tenpenny, saved, reloaded the file, he was flying off the building"
So my question (more like discussion topic) is
How do u think obsidian will (or already has) handle(d) KO's
Also another thing
Paralyzing Palm locks the NPC Body to PC manipulation via the grab command
But if u knock out a protected NPC (heard FONV only has 1) you can manipulate the body (as far as i no)
Go to Rivet City and try it, knock out Harkness and chuck his ass over the railing, when he comes to, he will superman fly up to the deck :lmao:
Anyways enough of my crap, what do you guys think about KO's (will you even use um?)
