K.O.'s

Post » Mon May 02, 2011 6:02 pm

Ok so its safe to assume from the given info that K.O.'s from non-lethal weapons will be ingame

In F03 the "Paralyzing Palm" froze the character animation and took away the NPC's balance.

This led to buggy antics in F03 as i recently discovered (knocked out tenpenny, saved, reloaded the file, he was flying off the building"

So my question (more like discussion topic) is

How do u think obsidian will (or already has) handle(d) KO's

Also another thing

Paralyzing Palm locks the NPC Body to PC manipulation via the grab command

But if u knock out a protected NPC (heard FONV only has 1) you can manipulate the body (as far as i no)

Go to Rivet City and try it, knock out Harkness and chuck his ass over the railing, when he comes to, he will superman fly up to the deck :lmao:

Anyways enough of my crap, what do you guys think about KO's (will you even use um?)
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Charlotte Lloyd-Jones
 
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Post » Mon May 02, 2011 5:23 pm

I'm really looking forward to the possibility of non lethal combat.

I love blowing guys heads off with shot guns as much as the next well adjusted gamer but with a game like Fallout there should be alternatives if your so inclined.
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Bethany Watkin
 
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Post » Mon May 02, 2011 5:14 pm

I hope they stay unconscious for longer, especially if you want to play through without killing anyone/anything. It'd be hardly useful to knock out a raider for 5 seconds other than maybe getting a head start on escaping. I'm pretty sure (of course depending on the nature of the cause of being unconscious) if you get knocked out, you'll stay unconscious for a good amount of time.
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Jimmie Allen
 
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Post » Mon May 02, 2011 7:26 pm

I hope the length of unconsciousness is as long as possible but not so long it's a coma.lol

It would be pretty sweet to knock a guy out while he's trying to kill you and as your running away a pack of wild dogs tears him apart instead of chasing you. Hey, technically you didn't kill him. :3
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An Lor
 
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Post » Mon May 02, 2011 4:54 pm

I hope the length of unconsciousness is as long as possible but not so long it's a coma.lol

It would be pretty sweet to knock a guy out while he's trying to kill you and as your running away a pack of wild dogs tears him apart instead of chasing you. Hey, technically you didn't kill him. :3

I hope we'll have more free-game moves for melee, this would definately be a plus for melee people.

Thinking: While in Sneak mode and sneaking up on a unawares NPCs you can cause a sure to KO hit by holding the aim/defend button and then holding the strike/fire button to perform the KO. Need good Str/Melee/Unarmed. This would just be a sure way to knockout people, while in regular combat theres a small chance while hitting them in the head with a bludgeon type weapon or fists that they'll be knocked out. Only bludgeons, because I've never heard of a sword knocking out a person unless it was from loss of blood.
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Raymond J. Ramirez
 
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Post » Mon May 02, 2011 11:22 am

I hope we'll have more free-game moves for melee, this would definately be a plus for melee people.

Thinking: While in Sneak mode and sneaking up on a unawares NPS you can cause a sure to KO hit by holding the aim/defend button and then holding the strike/fire button to perform the KO. Need good Str/Melee/Unarmed. This would just be a sure way to knockout peple while in regular combat theres a small chance while hitting them in the head with a bludgeon type weapon or fists that they'll be knocked out. Only bludgeons because I've never heard of a sword knocking out of person unless it was a bleedout.

i agree. :)
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jessica sonny
 
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Post » Mon May 02, 2011 12:46 pm

I think it would be quite cool if you could KO people then pick them up for a quest or something. Like a non-lethal way of dealing with folks.
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phillip crookes
 
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Post » Mon May 02, 2011 10:30 pm

my hope is.

They stay knocked out longer.

I can loot -everything-

i can injure them without killing them to slow them down or any other twisted hateful things I have inside

I can throw them off cliffs and they NOT return to their original position because that pissed me off in Oblivion and FO3, when airborn pwned charaters warp right back completly defeating the awesome you just wrought on them when they arent dead.
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D IV
 
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Post » Mon May 02, 2011 5:20 pm

I look forward to seeing how this is implemented. I wonder if there will be an increased chance of KO when sneaking. I wonder if you can accidentally kill someone with a non-lethal weapon, or will they just get KOd over and over.
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Alexx Peace
 
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Post » Mon May 02, 2011 3:23 pm

whats KO's..... also i wish we can you vats to hit certain parts of the body.....
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Vicki Gunn
 
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Post » Tue May 03, 2011 2:27 am

whats KO's.....


Knock Out
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FLYBOYLEAK
 
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Post » Mon May 02, 2011 6:55 pm

I look forward to seeing how this is implemented. I wonder if there will be an increased chance of KO when sneaking. I wonder if you can accidentally kill someone with a non-lethal weapon, or will they just get KOd over and over.

im not sure, but i think you can knock them out, then run up and finish them with that weapon, i bet you can only knock them out for a while, before they...er....dont get up
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Sebrina Johnstone
 
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Post » Mon May 02, 2011 7:19 pm

i bet you can only knock them out for a while, before they...er....dont get up


i hope so... but in the back of my mind, I'm expecting to unload a clip of rubber bullets into a raiders face only to watch a twenty minute stream of pop-up messages: RAIDER IS UNCONCIOUS....RAIDER IS UNCONCIOUS....RAIDER IS UNCONCIOUS....RAIDER IS UNCONCIOUS....RAIDER IS UNCONCIOUS....RAIDER IS UNCONCIOUS....
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Juan Cerda
 
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Post » Mon May 02, 2011 12:32 pm

Guys, we all know what KO really means: "It's dead, Jim. Take it's stuff."
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Life long Observer
 
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Post » Tue May 03, 2011 1:04 am

They should have some kind of dart made with a Cazador stinger that paralyzes enemies. I just think that would be a good KO. It would also be nice if blunt melee weapons like bats or clubs could knock out enemies too.
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tiffany Royal
 
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