-The dialog is the first thing that stands out, both in writing and performance.
-Wayne Newton beats Three Dog up and down the block as a DJ.
-Once ole Wayne and the music tracks start repeating themselves, turn off your pipboy radio as the ambient music is fantastic. The news post on the layered soundtrack was no [censored], also there is more Mark Morgan than you'd expect.
-So far the most important "new feature" of Fallout: New Vegas is nuance. They finessed the Holy Guacamole out of this game in terms of writing and level design.
-You die MUCH easier, even in VATS. A lot of this has to do with the fact that I'm playing a "sneak or die" Melee character with 1 Endurance in hardcoe mode and don't have enough points in Sneak yet to accommodate, but I've died quite a bit thus far and most of those times were in VATS.
-Overall there is substantially less hand holding. I didn't encounter an NPC that could repair items til about 6 hours into the game, forcing me to scavenge and alternate weapons a lot early on. Also, if you kill Doc Mitchell, guess what? He was THE doctor for quite awhile, and healing limbs is a [censored].
-You will be crippled a lot. You will be radiated a lot (RadAway and Rad X are scarce).
-hardcoe mode is genuinely fun and makes it feel like a proper Fallout game.
-This game has a feel unique to the series. It feels "more like Fallout, but at the same time it is ballsy enough to carve out it's own niche.
-Just because an animal detects you, does not mean it will charge you. I've had several "aggressive" animals detect me, but would not attack until I encroached too closely on their territory.
That is all you [censored] get for now, I'm missing valuable play time...
