Spoiler
where big squares of texture space seem to change from the specularly detailed dark texture to the generic ground texture when out of range of the flashlight. I'm not sure if this means that the cave should look like the dark texture and my graphics are just wrong for the game (which they could be, dark areas don't seem to have any specular reflections on them anywhere in the game).walking box cavern
How is it supposed to look? Can anyone post screenshots of the game at night? I'm guessing my visuals are totally wrong as it does seem really dry at night.
Here are shots detailing when the textures pop into vision:
http://img85.imageshack.us/img85/6494/shot1x.png
http://img842.imageshack.us/img842/5760/shot2t.png
