Sounds interesting, personally speaking its probably not something I'd use. I have not had a single issue with that weapon. I thought the last patch was supposed to have fixed it even more? (Insert joke about fallout 3's 1.5 patch)
Edit: What I'd really like to see regarding the weapon are a couple of alternative quest balancing features.
For example, another option for where to route the power, during the quest. Like route power to wherever the followers want, but siphon some off for your weapon. Result being a weapon that takes longer to recharge, but you get the faction rewards. I tried making such a mod myself, but failed to realize the multiple scripts involved