New Info Thread 2

Post » Tue May 17, 2011 2:41 am

Obsidian is doing it while reintroducing the importance of the ST stat, something that will likely positively effect several more skills... so rather than what you were implying, it's a net gain.
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Catherine N
 
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Post » Tue May 17, 2011 12:37 am

I hated the strength requirements for weapons in fo1-2.

I always thought some weapons should have agility reqs others perc reqs and others intel and yes some strength and even endurance. I always thought nades and bombs should have luck reqs;/

In fo1-2 exactly how many chars did you make with 2 strength? Or even 4 strength?


Quite a few, actually. Anyway the strength requirement to use larger weapons effectively will probably be more on the lines of 7 or 8 so that you'll either have to bring up your strength a bit and sacrifice your performance in other areas, or use power armor.
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Stay-C
 
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Post » Tue May 17, 2011 11:48 am

Improving Gameplay at the expensive of "realism"? Bravo, I say.

On another note its funny how when Betheseda does something like this its "dumbing down of mechanics" from NMA.

But when Obsidian does it the people from NMA cheer

It's because we had this arguement back in 2003 when J.E. Sawyer wanted to merge all the weapons skills into just Firearms for Fallout: Van Buren. It's also because he's bringing back Strength requirements, something Fallout 3 lacked.
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Cesar Gomez
 
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Post » Tue May 17, 2011 6:32 am

So yeah, how about that "frugal skill point economy". Any details on that yet? :whistling:
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Poetic Vice
 
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Post » Tue May 17, 2011 1:29 pm

So yeah, how about that "frugal skill point economy". Any details on that yet? :whistling:


Yeah, that's what I'd like to know about as well.
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Stephani Silva
 
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Post » Tue May 17, 2011 2:57 am

Can someone give me details on the Archimedes laser?
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James Wilson
 
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Post » Tue May 17, 2011 3:35 am

all i have to say to the pic of the strip is.....wow
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Lucy
 
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Post » Tue May 17, 2011 2:22 am

all i have to say to the pic of the strip is.....wow

I thought the Strip looked a little small. :( I hope it's much bigger than that in the actual full game. :P
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Kelvin
 
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Post » Tue May 17, 2011 11:16 am

bah.. they should have just divided the gun skill up even more, pistols, rifles, ---etc. So you really felt like you were building a unique character. But oh well. In reality shooting is shooting I guess. You pull a trigger and the gun goes bang. All you really have to do is learn to aim with it.
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Erich Lendermon
 
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Post » Tue May 17, 2011 12:36 am

I thought the Strip looked a little small. :( I hope it's much bigger than that in the actual full game. :P

I hope they don't make it like DC, where only a small portion of a vast city is explorable. I know Vegas wasn't hit like DC, but they could make it smaller than it should be.
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Patrick Gordon
 
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Post » Mon May 16, 2011 11:01 pm

Hey anybody heard any more details on the "Frugal skill point economy" yet?
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vicki kitterman
 
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Post » Tue May 17, 2011 10:10 am

Hey anybody heard any more details on the "Frugal skill point economy" yet?


Nothing specific, but IIRC Sawyer said at some point (in some other forum I can't recall) that in his current playthrough he was at level 23 with all three tagged skills at 100 and one skill close to 90, and that he was nowhere near maxing out. But the system might've gone through some tweaking since then.
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Damian Parsons
 
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Post » Tue May 17, 2011 12:41 pm

in the bobblehead section IIRC its snowglobes now
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Tyler F
 
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Post » Tue May 17, 2011 10:14 am

Nothing specific, but IIRC Sawyer said at some point (in some other forum I can't recall) that in his current playthrough he was at level 23 with all three tagged skills at 100 and one skill close to 90, and that he was nowhere near maxing out. But the system might've gone through some tweaking since then.


He said it on SomethingAwful and quite recently. At this point I wouldn't expect them to do anything more than bugfixing so that's probably the final formula.
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Alisia Lisha
 
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Post » Tue May 17, 2011 2:46 pm

Ok, I thought it was there, but somehow couldn't recall.
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Steeeph
 
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Post » Tue May 17, 2011 1:17 pm

in the bobblehead section IIRC its snowglobes now


Yeah i thought that,& i also thought they did'nt give your skills or stats a boost either.?
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JR Cash
 
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Post » Tue May 17, 2011 1:06 am

I looove how we can wear disguises now :celebrate:
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Lady Shocka
 
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Post » Mon May 16, 2011 10:30 pm

I thought there were now cybernetic implants of some sort that gave boosts to certain abilities instead of snowglobes? or are both still in the game?
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chloe hampson
 
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Post » Tue May 17, 2011 12:50 am

I thought there were now cybernetic implants of some sort that gave boosts to certain abilities instead of snowglobes? or are both still in the game?

I think the Snowglobes are just for collector's sake, the implants sound like they'll be the way to increase SPECIAL this time around. (I heard there is a limit of three cybernetic implants if I'm not mistaken) :tops:
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Breautiful
 
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Post » Tue May 17, 2011 11:43 am

I think the Snowglobes are just for collector's sake, the implants sound like they'll be the way to increase SPECIAL this time around. (I heard there is a limit of three cybernetic implants if I'm not mistaken) :tops:


oh okay. that would make more sense, because initially i read the snowglobes were equivalent to the bobbleheads, than the implants were like the bobbleheads except more realistically feasible. thank you sir
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Nathan Risch
 
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Post » Tue May 17, 2011 9:48 am

Does this count as thread necromancy? :huh: Eh, whatever. I like that you can disguise yourself by wearing another factions outfit. I never got why that wasn't possible in FO3.
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Becky Cox
 
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Post » Mon May 16, 2011 10:45 pm

... I like that you can disguise yourself by wearing another factions outfit. I never got why that wasn't possible in FO3.

Big plus in my book.
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Mark Hepworth
 
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