Diseases

Post » Tue May 17, 2011 10:58 am

We should be more worried about Robo-STDs, from what I've heard.

Oh dear god.

*Window pops up*

Due to an unfortunate side effect from 'being friendly' with that android, you're genitals have been torn to shreds. On the good news, gunshots to the groin will never cripple you. Hope you're proud of yourself.....freak.

:laugh:
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Lynette Wilson
 
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Post » Tue May 17, 2011 11:02 am

I think you should be able to inject people with high intentsity radiation, but meh my idea of biological warfare is different to yours.

Fatman suppositories

V.A.T.S. can now do butt shots
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I’m my own
 
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Post » Tue May 17, 2011 12:37 pm

This thread is full of win.
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Alexander Horton
 
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Post » Tue May 17, 2011 3:13 pm

I think that diseases could definitely be cool and make the game that much more in-depth. However makers of the game should use this system lightly. Far Cry 2, for example added a disease factor (only 1 disease - malaria - which could be treated by exchanging "services" for pills). This was hated by some players, and generally liked by others. I think Fallout: New Vegas needs a system for diseases. I think that diseases overall should be a concern reserved for the reckless adventurers (i.e., those who don't take care in some type of hygiene or food preparation). Only in hardcoe mode should diseases be a concern for the everyday traveler, especially for those who are reckless anyway.

Something I think Obsidian should focus on is Radiation poisoning. This was introduced in Fallout 3, and was moderately realistic. A lessened ability to heal during acute radiation poisoning was (strangely) something I enjoyed experiencing. I haven't picked up the good ol' Fallout 3 in a while and I'm not sure whether Bethesda already included this, but a key ingredient in radiation sickness is decreased strength and lessened ability to digest food (less health attained by eating food of any type). I also think that to a VERY LIGHT degree, some types of radiation ingestion should be 'near-permanent,' and decrease VERY slowly over time, decreasing little by little as you get treated by a doctor.

Thank you Obsidian/Bethesda, I love your games.
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Laura-Jayne Lee
 
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Post » Tue May 17, 2011 9:59 am

Was anybody else thinking using disease as a weapon?

Anyways, as described by the OP, I say no. Now, if I was allowed to infect enemies/NPCs with a virus, then why not?
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Gavin Roberts
 
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Post » Tue May 17, 2011 1:02 pm

Techincally something like disease will be in the game just not in name only, like in hardcoe mode the higher levels of dehydration and starvation can be seen one way as a disease... which can be cured by eating and drinking... :banghead:

You take what you can get. :meh:
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Peter lopez
 
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Post » Tue May 17, 2011 3:33 pm

Alright I know the Robo-six jokes are nearly priceless but they got that thread locked up lets keep that under control here yes? as per diseases, why can't it be an attribute affecting aspect that grows worse as you ignore it? Stims help, but abusing them only goes so far (my hopes in HC mode abusing stimpacks make them less effective and addictive) diseases not applied to you by eating or randomly applied to you out of nowhere, but by traffiking with the vermin of the desert, or having wounds about for too long.
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jessica robson
 
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