@Silverglade: I'm trying to edit the bodies so they disappear faster and turn into bones. Is this possible in the GECK? I've only just started using it
Thanks that looks like a great mod, however i'm looking to create a mod that allows for the corpses to decompose and eventually turn to bones. If i remember correctly FWE did something similar in Fallout 3 so it must be possible.
Well, dead bodies are just NPC's, so you'd need a script that eventually replaces them with skeletons. If you want to simulate them decomposing, have the gradually switch models from normal, to a new texture with a little rot, maybe some wounds from scavengers then go from there untill only bones are left.
Well, dead bodies are just NPC's, so you'd need a script that eventually replaces them with skeletons. If you want to simulate them decomposing, have the gradually switch models from normal, to a new texture with a little rot, maybe some wounds from scavengers then go from there untill only bones are left.
Thanks Urge that was the way I was looking at going. Can anybody shed any light on how the GECK handles NPC deaths and how it handles the dead bodies after cell resets? Also does anybody have any basic scripting tutorials that would apply to this topic. I have some basic experience and a ruff idea of how this can be done but any ideas are greatly appreciated.