Prevent books from being taken?

Post » Thu Jun 21, 2012 5:13 pm

BlockActivation will make it so that the book can't be read either. Is there a way to allow a placed book to be read but not taken?
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Carys
 
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Post » Thu Jun 21, 2012 4:29 am

Tried the BOOK form's "Can't be taken" flag?
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Schel[Anne]FTL
 
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Post » Thu Jun 21, 2012 6:15 pm

doesn't seem to work. i tried it placed in the world and placed in a container. both can still be taken
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Sherry Speakman
 
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Post » Thu Jun 21, 2012 5:30 am

All be... Yeah, that flag doesn't seem to do anything. All I can think of is creating an ACTI form with the same model as the book (w/ "Read " as the Activate Text Override) which activates a remote, 0 scale BOOK REFR. If the player takes it, remove it w/ DropObject() and, since it's 0 scale, it'll be invisible. The activator should work repeatedly, I'd imagine.
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electro_fantics
 
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Post » Thu Jun 21, 2012 5:15 am

doesn't seem to work either (wtf?).

i tried it with parent activate as well as scripted Activate(). i dont understand why activation is so messed up. parent activate doesnt work on containers either, and non-3d activators need arbitrary rotation to work properly :blink:

also even at 0 scale the thing has a huge collision bound and you are able to see the actual "read book" notification very easily
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Sami Blackburn
 
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Post » Thu Jun 21, 2012 4:32 pm

i think i'm just going to make a forcegreet quest where the owner forcefully takes the book away from the player if it detects it with getitemcount. LOL
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Marcin Tomkow
 
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Post » Thu Jun 21, 2012 1:15 pm

i think i'm just going to make a forcegreet quest where the owner forcefully takes the book away from the player if it detects it with getitemcount. LOL

He's turning innocent NPCs into thieves!!!

Da Shame!

DA SHAME!!!
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Jonathan Montero
 
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