PREY 2 First Details!

Post » Fri May 27, 2011 12:52 am

Alright guys, a member of NeoGaf forums got his GameReactor magazine that covers Prey 2. So here are the first details.

[img]http://uppix.net/a/e/4/ed334007db0dfe41d123183b693cc.jpg[/img]

- Main character is Killian Samuels, sheriff and prison guard.
- Been in development for 3 years
- X360 main platform, PC and PS3 versions in development (as announced)
- Pretty nice graphics overall (not jaw-dropping but good), graphics style a mix of Bioshock and Mass Effect
- "Heavily inspired by Mirror's Edge, but also Mass Effect, Riddike and Blade Runner" - Producer
- Use the surroundings, big areas where you can sneak up on enemies using the shadows
- No multiplayer, 3D, Kinect or Move
- As said in the PR, 2012 release date
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- Tommy/Intro spoiler: First level is basically the beginning of Prey, but instead of controlling Tommy you control Killian.
- Human head: "If the first Prey was the Luke Sywalker version of the story, Prey 2 is Bobba Fett's story".
- The project has been restarted several times
- Open game structure. "Go wherever you want, talk to whoever you want, do the missions you want".
- GR: "Killian as flexible and limber as Faith of ME, leaping over hights, hanging by arms from pipes, balancing on thin boards and jumping like a cat upwards structures"
- GR: "An enhanced Killzone esque cover system, battles looks so flexible, brings your thoughts back to Vanquish"
- Parkour moments when being chased by enemies
- Money can be used to upgrade your armor, weapons, but also abilities, example to make enemies hover in the air
- Human Head: "Every area is comparable to Assassin's Creed 2", whatever that means. Planet is Exodus. Desert levels, big cities, "in the wilds", cave areas
- GR: "It has the moving scheme from Mirror's Edge, the freedom of Mass Effect and the fire fights of Killzone 2" (writer loved Prey 1)
- Different kinds of ammo, weapons can be customized/rebuilt
- Producer: "Who would pick the MP mode of Prey 2 ahead of the one in for example Halo Reach? We'd rather to a really good SP adventure"
- There will be DLC
- There will be vag portals, but fewer of them and "with different looks"
- GR: Loot system "similar to the one of Boarderlands"
- All the aliens look very human like, except for some of their limbs and obviously faces. Very similar to the Mass Effect aliens in both looks and armor/clothes, nothing like the Prey aliens.



One interesting stuff about planet Exodus, where the game takes place:
Exodus doesn't rotate. It means that there is constantly a light and a dark side. The inspiration of that solution came from Chronicles of Riddike, but since it's constantly light you don't have to be hunted and be in the risk of melting in the light areas.


I'm happy there's no multiplayer, and wow, all these games that inspired them. It just sounds great! Good job Bethesda on letting them "free".

EDIT:

More details from french magazine Joystick

- Chris Rhinehart compares the side quests of the game to Red Dead Redemption (i.e: cold-blooded murder or bringing back alive the wanted guy) meaning that there's the core storyline but the way you settle the optional missions draws the character.

- Missions feature infiltration, shadowing, murder contract...

- Since you're a bounty hunter, one can ask you to kill a prey, but that prey could ask you to kill instead the one behind that contract, in return for money.

- James Sumwalt (creative director) says the size of the area is at least as big as Rome in AC:B.

- Finishing off a victim or killing his attackers will influence your reputation meter (Red Dead again).

During a mission, after asking a tip about his target to a hot female alien in a strip club, Killian grab a slope before jumping towards a structure.
The magazine says: "it wasn't scripted, it was live and smooth, and there's no glow/highlighting bumping in your face to tell you where you can hang from".

Also, they confirm Human Head is using an updated version of id Tech 4.

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Miss Hayley
 
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Post » Fri May 27, 2011 9:56 am

Mirror's Edge inspired parkour and a stealth system? Awesome! :)
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(G-yen)
 
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Post » Thu May 26, 2011 6:38 pm

Any info on spiritual world/powers ?
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Kayla Oatney
 
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Post » Fri May 27, 2011 7:14 am

Any info on spiritual world/powers ?


As it is said you can use money to buy/upgrade some abilities, like making an enemy hover in the air.

I guess this is where Mass Effect inspired them.
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Carlos Vazquez
 
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Post » Thu May 26, 2011 6:28 pm

Thanks for sharing those details, Rumble.

There will be plenty more on the game soon.
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Philip Lyon
 
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Post » Fri May 27, 2011 7:19 am

I'm already hyped with this game, if Human Head can pull it off, that's gonna be an outstanding game.

For those who want to know which magazine talk about PREY 2, here's what I found:

Game Reactor (Sweden): April issue
Joystick (France): April issue
Official Xbox Magazine (US): March issue
Official Playstation Magazine (US): March issue
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Isabell Hoffmann
 
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Post » Fri May 27, 2011 1:57 am

Sounds good. Especially with Mirror's Edge 2 being on hold. :P
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Penny Wills
 
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Post » Fri May 27, 2011 4:44 am

Prey wasn't bad. I might actually consider picking this up. Reminds me somewhat of Half-Life: Blue Shift....
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Kat Stewart
 
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Post » Fri May 27, 2011 5:44 am

It sounds like an awesome game I'll be waiting for it
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Ryan Lutz
 
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Post » Fri May 27, 2011 4:00 am

Wow, this sounds like it will be a really amazing game. Looking forward to this.
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Nathan Maughan
 
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Post » Fri May 27, 2011 2:13 am

When a company says it won't have multiplayer or gimmicks involved, my attention is on the project. Good to know they aren't rushing it, either.

So, it's nothing like Prey 1, but the same universe? This is good...Seems really ambitious, but I'm really hoping all goes well. Keep us in on development details guys, that's the way to build an audience.
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Mark Churchman
 
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Post » Fri May 27, 2011 7:01 am

the whole "prety two is boba fets's torty" bit has me really interested on which angle they are going to take.
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Reven Lord
 
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Post » Thu May 26, 2011 11:47 pm

It sounds awesome. I never played Prey but when the Prey 2 icon appeared on Bethesda's forums I decided to check it out.

It sounds like it will be an open dynamic world where you can climb on stuff freely and become a bounty hunter.

I hope they release more information on this Killian Samuels.
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rae.x
 
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Post » Fri May 27, 2011 12:33 am

I've never heard of this game. I Youtubed the first game and it looked great. I'll definitely bookmark this. I love the inspirations for the game and no multiplayer.
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danni Marchant
 
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Post » Fri May 27, 2011 6:20 am

Doesn't sound like Prey at all, but I like it. :)

Sounds promising!
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sally R
 
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Post » Fri May 27, 2011 10:26 am

Sounds good except for no Multiplayer
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Milagros Osorio
 
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Post » Fri May 27, 2011 12:04 am

eh, TBH, not every game needs multiplayer to be a good game.
once upon a time.........
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Lisa Robb
 
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Post » Fri May 27, 2011 5:46 am

eh, TBH, not every game needs multiplayer to be a good game.
once upon a time.........


The Prey 2 preview in OXM (the one with Resident Evil on the cover) apparently has hit subscribers. Be on the lookout, as you'll find plenty of new details of the game.
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Rozlyn Robinson
 
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Post » Fri May 27, 2011 12:17 am

Doesn't sound like Prey at all, but I like it. :)

Sounds promising!

+1.

The original was fun for its time (it released about 6 months after the 360 launched) but I don't think it would hold up well now, nearly 5 years later.
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mishionary
 
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Post » Fri May 27, 2011 3:01 am

Has anybody read some info that moves around the web saying that a developer said that the game won't feature gravity walls or portals because they want to make a more easy to play game with no puzzles ?
The info appeared at April 1st and some people say it might be a joke.
Is it true or not ?

If it's true then I want to do this to the developer who said it: :obliviongate:
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noa zarfati
 
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Post » Fri May 27, 2011 4:59 am

Has anybody read some info that moves around the web saying that a developer said that the game won't feature gravity walls or portals because they want to make a more easy to play game with no puzzles ?
The info appeared at April 1st and some people say it might be a joke.
Is it true or not ?

If it's true then I want to do this to the developer who said it: :obliviongate:

I think that's partly true.

I don't think they've said there won't be any of that, but I think we can be pretty sure there will certainly be lot less of it, if any at all.
The portals and gravity from Prey 1 was there because of the spaceship, and you're not on that spaceship in Prey 2.

Let's hope the game will have those things to some extent at least.
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meghan lock
 
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Post » Fri May 27, 2011 3:33 am

Sounds interesting, I'll be waiting for some more information for Pray 2.
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Verity Hurding
 
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Post » Thu May 26, 2011 6:58 pm

SO. FREAKING. EXCITED.
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Tom
 
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Post » Thu May 26, 2011 9:47 pm

Nice find. Looking forward to this one.
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Alex [AK]
 
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Post » Fri May 27, 2011 4:40 am

you got a buyer.
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helen buchan
 
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