Primitive reference error message

Post » Wed Jun 20, 2012 12:41 am

Greetings to you all,

I am still working on a player house mod for Skyrim, and work is progressing nicely. There is one thing, though, that bothers me and I can't find an answer. I've searched this forum in case someone else has already asked the question, but can't find any results. Or I am searching in the wrong corners :biggrin: . So, apologies up front if the question is already asked and answered!

Here it is: every time I put room markers around the rooms of my player house (and respectively connect them correctly with portals, follow Bethesda tutorials), I save the mod and test it. Nothing strange happens (besides me finding yet another texture that doesn't fill the gaps :cool:) and when I reload the player house mod in the CK, I get the following error messages (I usually read one and do a "yes to all", but there are as many error messages as there are room markers):

"Primitive Reference 'Roommarker (a hexadecimal number) has half-extents that differ from its multiboud data".

Is this something I should worry about or is this one of those "inside error messages" we usually get when starting the CK in the first place? Or am I doing something wrong? I've checked the room markers and portals, they all seem correctly placed and connected. In-game, I get no glitches from wrongfully placed portals.

So, what's up with this one? Anybody?

Thank you in advance, really appreciate any help on this one,

Many greetings,

TheCrow68
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