Prisoner Houdini Act

Post » Tue Jun 19, 2012 10:25 am

I am making a dungeon, and in this dungeon I want there to be a prisoner behind a keylocked door with no key to talk to the player through bars. The problem is that even though I've placed my prisoner behind the door in the render window in the CK, when I load the dungeon he's usually walking about the dungeon free as a bird.

How do I keep him locked in one location near the door to his cell without allowing him to move at all?
User avatar
mishionary
 
Posts: 3414
Joined: Tue Feb 20, 2007 6:19 am

Post » Tue Jun 19, 2012 1:43 pm

NPC's ignore locked doors if their AI Package tells them to be elsewhere.

You need to make a 'travel' package and target an xmarkerheading inside your cell, with a very short wander radius.
User avatar
Gracie Dugdale
 
Posts: 3397
Joined: Wed Jun 14, 2006 11:02 pm

Post » Tue Jun 19, 2012 2:10 pm

NPC's ignore locked doors if their AI Package tells them to be elsewhere.

You need to make a 'travel' package and target an xmarkerheading inside your cell, with a very short wander radius.

Thank you very much.
User avatar
K J S
 
Posts: 3326
Joined: Thu Apr 05, 2007 11:50 am


Return to V - Skyrim