I've got this script that modifies the value of everything in the player's inventory and for whatever reason the powers that be decided all "potion" items are in their own class which doesn't work with GetValue or SetValue like the other items. So in order to get this thing working across the board I need a function or some means of manipulating the value for items such as Antivenom, Stimpacks, Doctor Bags, etc. Unfortunately I haven't seen anything like this in the vanilla or NVSE functions.
Am I just not seeing it or am I out of luck?
While I do have an extremely convoluted work-around that I can attempt, it wouldn't be compatible with any mods that added or modified ingestible items, so I'd like to avoid it.
