Problem setting properties for quest log fragments.

Post » Tue Jun 19, 2012 9:27 am

For some reason it won't seem to do it. Its almost as though the "Properties" button is broken.


To clarify, I in a Quest Properties Window, Under "Quest Stages".

I am on stage 0, and I have an EMPTY log entry with the following code

if (MQ305.GetStageDone(200) == true)	 SetStage(1)

I'm trying to set a quest property for MQ305, but as I said, the Properties button just isn't working. Also, there is nowhere on the pane to open the source and input it manually. Trying to figure out if this is a bug, or if I need to do something special to get the properties to open.
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Kelli Wolfe
 
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Post » Tue Jun 19, 2012 1:09 am

You can use GetOwningQuest() function. But if I'm correct quest stage can't go backwards, i.e. after getting to stage x, a quest can't be set to stage x-10. Of course I'm not sure if you're editing the main quest or creating a new one...

I haven't added any scripts to quest logs but if it's like in dialogues you have to compile first (then maybe reopen the window, not sure), and Properties button unlocks after that.
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Miss Hayley
 
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Post » Mon Jun 18, 2012 11:12 pm

You can use GetOwningQuest() function. But if I'm correct quest stage can't go backwards, i.e. after getting to stage x, a quest can't be set to stage x-10. Of course I'm not sure if you're editing the main quest or creating a new one...

I haven't added any scripts to quest logs but if it's like in dialogues you have to compile first (then maybe reopen the window, not sure), and Properties button unlocks after that.


I'm making a new quest that requires the player to have killed Alduin.
Also, Kinda resolved it myself. Opened the source code and input the propert myself. Weird that this button just likes randomly stop working.
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matt
 
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Post » Tue Jun 19, 2012 1:46 am

I have this issue as well on the occasional quest I make.
Some of my quests don't have an issue, but others the properties button on the stages tab won't open. Strange. I think there's something set that's intentionally stopping it for some reason. Perhaps having a quest script prevents it.
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Teghan Harris
 
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