I'm using
Player.DropObject(ThisItem, nDropNow)to drop arrows from the player's inventory.
This works fine, the counts of arrows before drop, arrows on the floor and in inventory after drop do sum up and the bow running out of ammo is consistent with the number of arrows displayed in the inventory.
One thing however does not work: the counter of equipped arrows on the screen's right bottom does not decrease when arrows are dropped, so it shows a number that's higher than correct.
Only an annoyance, any idea how to fix this? (opening the inventory during drop is not an option).
Thanks in advance!
