Scriptname OnHitResurrect extends activemagiceffectEVENT onInit() Debug.MessageBox("init")GetTargetActor().Resurrect()endEVENTThe messagebox pops up when I hit a dead actor (and alive too, but i'll fix that later), but the actor isn't resurrected.
I have no idea what's causing this, i can only think that the "gettargetactor" is returning nothing, and no idea why it isn't.
Yes, I do have the magic effect set to "script"
