After adding about sixteen lights into the scene, give or take (at this point only about three of them cast shadows at all), it routinely suffers from flickering as the game turns both nearby and distant lights on and off, seemingly at random. While I get that the engine can't cope with an awful lot of lights all at the same time, I'm not trying to do anything that's even remotely close to pushing the limit here. The few rooms that there are generally only have two to three lights at most. In trying to keep a more or less realistically dark environment, you have to mostly rely on a fair amount of static light sources to make things mostly visible.
At first I thought that the fact that I was having too many shadowed lights was responsible, but switching most of those to non-shadowed hasn't helped much. Reducing radii seems to minimise the flickering somewhat, but doesn't reduce it entirely.
What troubles/annoys me is that I can't see any reasonable way of determining what amount of light sources screw up the engine and what in particular I can do about it. Everything can seem fine until I run through it in the game itself, wander around a corner and suddenly a light behind me will turn off, then turn back on again a few steps later. Whipping a torch out inevitably screws with all of the lights at once.
Clearly, I'm doing something wrong as it's impossible to light up environments properly in this manner or check the lighting system for consistency, but I can't find any sort of advice or guidelines for keeping the lights in check, either.
Surely I'm not the only one bashing my head against the wall here - has anyone else had luck with this?


