So, some details: The game, right now, holds the title Barons' Wars. For those who were thinking this is a video game of some sort, it's not. It's a Grand Strategy board game/Tactical miniature battle game. In Barons' Wars, players are in conflict with each other (or in alliance with each other) to expand their domains from a single barony to, eventually, the entire kingdom. The game is based on a hexagonal map, on which you can move your armies to take control of lands and fight opponents.
The Grand Strategy side of the game is all about improving your domains, discovering new technology, engaging in diplomacy (via Pacts, Treaties, and Alliances), arming and training troops, and deploying your armies for war.
On the Battle Side, each opponent in the battle hex can take control of up to 64 troops (usually broken down into 8 companies of 8) and fight battles either as small skirmishes, or as a part of a larger, many hex-spanning conflict.
Some unique things about the game:
- Creating your own, customized soldiers
- Culture affecting both strategy and battle
- Conquering and maintaining prosperous domains
- Unique events that can occur randomly via cards
- and much more as the production process goes on
I know a lot of people usually aren't willing to help out all that much with something that is just getting off the ground, but I would really love to make this game a reality. So, if you can help in some way, either through actively aiding in the creation of rules, or throwing ideas around that could be implemented, I would love to hear from you.
Thank you for your time.
