Hi, didn't mean to sound critical of the mod you're putting together, like I say FWE was a must-have mod for me with FO3, once I tried it I simply couldn't go back to the vanilla game.
You're right about the helmets and scope zoom, however tbh I'm not sure I'd use either (the scope zoom in my view could easily be unbalanced if it allows you to long range snipe every mob in the game; my perception is that the FNV combat engine is much better than the FO3 one, and you actually hit the stuff you snipe at in FNV quite easily). However, I am curious to try it out, it would certainly be quite cool zooming in and out using the mouse wheel before taking out a mob with a long-range headshot.
That dynamic cross hair though looks great - I'm itching to try that one out, it looks so damn cool compared to just iron-sights on their own.
Fwiw, the mods I currently use include: bullet time, sprint, grenade hotkey, darn + primary needs hud, the interior and quest mods I mentioned earlier, increased spawns, caliber/reload/rearm series (which add ammo and a few weapons), realistic repair, automated reloading bench, weapon mod expansion, fellout, bottled water, bartertown, a traits and perks mod, nightvision series (Gopher's mods). As you can imagine, these together do give a lot of the functionality that FWE for FO3 had and touchwood they are extremely stable on my rig.
The fact that you guys are working on even better stuff for Nevada just whets my appetite to try out your mod as soon as its ready for beta testing