It's really bother me because mod update are really difficult with this. For exemple, if i need to change a property sound, I can't do it easly because old savegame with always refers to the old attached sound !
I recently see that autoreadonly are not saved, but seem impossible to set it with "object" properties :
Sound Property Soundtest autoreadonlySound Property Soundtest2 = none autoreadonlyBoth send me a error on compilation.
So, there is no way to disable saving ? Mod update will be a nightmare ?

