Sometimes Properties in a Quest Script become 'detached' somehow...
What I mean is, that if I click 'Properties' they are still there, and still defined to the correct target, but the game acts as though they were not. Added to this, if I CLICK on the relevant property, it changes to 'NONE', and the drop-down 'Pick Object' becomes: 'None, Commanding Action Persistence Form, Papyrus Persistance Form', and I have no way to change the object to my form.
I have to clear the value, and then use Auto-Fill; but even then the Game does not seem to recognise the property any more, even on a clean save...
It seems to only happen on Forms...
Has anyone else experienced this, or have an idea what might be causing it?
