I don't want to start combat, because I don't want the NPC's friends joining in, or followers getting excited.
Ideally, I'd just trigger the attack animation and script the damage from it.
Any thoughts on how to go about it?
Debug.SendAnimationEvent(Reference, "attackStart")
Reference.SetLookAt(Game.GetPlayer()) Debug.SendAnimationEvent(Reference, "AttackStart")Reference.ClearLookAt()
Reference.SetLookAt(Game.GetPlayer())Debug.SendAnimationEvent(Reference, "AttackStart")Reference.ClearLookAt()
