However, in a mod that i've been working on for a month or two now, the pillar doesn't turn when activated during play.
Looking in the pillars script tab, the 'DefaultPuzzlePillarNoFurn' Script which usually states 'Script inherited and edited locally' instead states
'Script inherited from Parent'. Is this the problem ? Can the original script state of the puzzle pillar be restored ?
I've tried copying and pasting a pillar from the working test room into the new mod, but the script remains untouched. I've also tried copying just
the papyrus script over, but it remains as Script inherited from parent. Been trying to solve this for a few days now so any help would be greatly appreciated.
