» Thu May 19, 2011 5:09 am
Well I was always looking forward to Old World Blues even when it was just a title, anything concerning the Old World is interesting, and when I heard about the 'Big Empty' from Elijah I was looking forward to it immensly. Since the trailer though I don't know, I was looking for something more serious, maybe Van Buren's: Boulder, Reservation or even better Bloomingfields Space Center; and yeah it doesn't look completely insane, loving that composite shot of the whole facility. But Robot-Scorpions, an Energy Axe(?), loads of talking appliances, I'll keep my reservations but Chris Avellone saying that OWB might be closer to the dark humour of Fallout 2 is a little bit of a knock to me.
As for my list on DLCs:
Old World Blues - I'm actually going to predict that this might be high on my list; even with my own reservations my opinion on what makes a DLC good is massively opinionated, for example tribals don't interest me and only Zion itself saved HH. Big Mountain itself is enough for me to predict that OWB will be in the top 3, provided it doesn't pull a MZ and lock the entire place down.
Lonesome Road - See HH, doesn't really interest me at the moment - based soley on Ulysess - but if we get more infomation in OWB then my tune might change.
1. Dead Money - I loved it, thought it was a damn good DLC in every regard.
2. The Pitt - Best DLC for F3, grey, dark, and both endings seem pretty cruel at the end with eyepatch guy basically doing it for his own power. Actions have consequences and a damn ripping yarn all-around.
3. Point Lookout - Just some new area's to freeroam, seriously more of this and less MZ! Oh and Desmond was pretty cool, hoping he returns one day with infomation in pre-war Britain; seriously, as a Brit having Alistar Tenpenny be this great man whom might have crossed the Atlantic only not to say anything and just be a baby eating dike - I honesty liked him but maybe that's just me being an apathetic villian.
4. Honest Hearts - Love Zion and the new recipes, tribals however don't particularly interest me.
5. Operation: Anchorage - Largely combat focused but I didn't hate it, again, pre-war infomation even if suspect and potentially un-reliable; liked the Outcasts being kind-of BoSish too. I enjoyed it for what it was, though it's Gauss Rifle immitation really rubbed me the wrong way; I want the old Gauss Rifles back they were [censored] insane and small guns too!
Now the bottom of the [censored]-barrel:
6. Mothership Zeta - Yeah pretty much what has already been said, the aliens were just bullet-sponges, their plan was just... kind of not stated and lulzy, they've been over Earth for 600 years and all we know of their plan was (another!?!) Super-Soldier programme and turning robotic ponies into somekind of death machine. Seemed like just an excuse to put in some really cool gear without rhyme-or-reason and just a confusing shooting-fest all-around; certainly not final DLC quality.
7. Broken Steel - Ugh. Ruined whatever weight the previous ending had. More just kill the Enclave storm-stroopers. Even at the end of it Lyon's still says the Enclave 'might return to D.C. one day' and that 'It take months for their camps in the wasteland to learn of AAFB's destruction'; a sign that Bethesda can just not put things down to [censored] rest and a piss poor reason to just keep Enclave camps around in the wastelan, yeah I'm sure it'll take MONTHS for those that two man camp next to the Reclining Groves Resort homes to realise that they haven't had any orders, food, ammo or just supplies in general. Even when I blew up the Citadel BS still felt the need to [censored] me over by having all of the Enclave I mesmertronned at AAFB disappear and be replaced by BoS Paladins, oh and they deleted the door and ramp back into the Crawler even if you didn't blow it up.... :flame: WHY!?! :flame: