Quest Alias event question

Post » Tue Jun 19, 2012 2:39 am

When a Quest Alias is filled at quest start time, the OnInit() event handler is called. Is there any event handler called when the alias is "unfilled", i.e. the quest is stopped, that I can put teardown code in? In my OnInit(), I Play() an EffectShader on the reference, and in my teardown, I need to Stop() that same EffectShader.
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ANaIs GRelot
 
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