» Sat Jun 02, 2012 12:19 am
I found those particular weapon type perks to be sort of meh.The mace one probably makes the most sense , giving them a way to make up for a slow swing time.The sword critical chance is kinda cool , it makes a crit sound every time it procs , but not really game-breaking.The axe ...... situational.It doesn't work on things that don't bleed.However, if you play a hit and run type guy maybe it would change things like smack the living crap out of a bandit leader then run like hell turn and finish him at lower levels.But I'd say goin right up the tree for standing damage and a charge effect is what I'd wait for.And in the meantime spend points in survivability or whatever else you're into until you have the skill.