» Sun Jun 24, 2012 9:49 am
after you finish creating your mod (esp file), you will need to either create a BSA, or manually pack the mod together using the same file structure as skyrim's data folder
instructions on how to make a bsa archive:
http://www.creationkit.com/File_Menu#Create_Archive
or
http://www.creationkit.com/Archive.exe
if doing it manually (manual packing is not compatible with steam workshop, but will work for sites like Nexus)
create a new folder, named after your mod.
create subfolders inside that are the same name as the folders in skyrim (like meshes, textures, scripts)
place all of your modder resource assets inside these folders using the same file pathing as they appear in the skyrim data folder.
for example your bookcase script would go inside the folder scripts
if you have a custom bed mesh and texture, locate that mesh/texture from your skyrim/data folder and replicate its same folder path. if the bed.nif is inside a folder called Furniture inside Meshes, you will need to create this folder Furniture in your mod folder's meshes folder and place the nif. just make sure the path is the same and you will be ok.
after you have finished copying your files into your mod folder, highlight the esp and all folders and create an archive (either a zip file or 7z, etc). the packed zip file is ready to be uploaded to sites like Nexus