Question about using modder's resource items in my mod

Post » Sun Jun 24, 2012 6:26 am

In my custom house mod I have used some modder's resource items (eg paintings/rugs etc). I am almost read to upload this mod to Nexus but am unsure what to do about the resource items.
When the mod is uploaded, am I supposed to put the modder's resource mods as "recommended mods to download" alongside my mod?
If i don't do this and someone downloads my mod, does this mean that the non vanilla rugs etc will not appear in the house?
I have also used the unlimited bookshelves script as my vanilla script bookshelves seemed to go on strike for some reason, so is this another mod that a potential downloader will need to obtain?

Thanks in advance
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Josh Sabatini
 
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Post » Sun Jun 24, 2012 7:12 pm

as long as the modder gives permission to distribute (if it is uploaded as a public resource, permission is already implied)

you would then pack all of those associated files (scripts, textures, meshes, etc) together with your mod and upload it. the user will not need to download the other resource mods
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oliver klosoff
 
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Post » Sun Jun 24, 2012 6:35 am

Sorry this is pretty new to me... when you say pack all of these files together with my mod, how exactly would I do that?
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Carolyne Bolt
 
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Post » Sun Jun 24, 2012 9:49 am

after you finish creating your mod (esp file), you will need to either create a BSA, or manually pack the mod together using the same file structure as skyrim's data folder

instructions on how to make a bsa archive:
http://www.creationkit.com/File_Menu#Create_Archive
or
http://www.creationkit.com/Archive.exe


if doing it manually (manual packing is not compatible with steam workshop, but will work for sites like Nexus)

create a new folder, named after your mod.
create subfolders inside that are the same name as the folders in skyrim (like meshes, textures, scripts)
place all of your modder resource assets inside these folders using the same file pathing as they appear in the skyrim data folder.

for example your bookcase script would go inside the folder scripts
if you have a custom bed mesh and texture, locate that mesh/texture from your skyrim/data folder and replicate its same folder path. if the bed.nif is inside a folder called Furniture inside Meshes, you will need to create this folder Furniture in your mod folder's meshes folder and place the nif. just make sure the path is the same and you will be ok.


after you have finished copying your files into your mod folder, highlight the esp and all folders and create an archive (either a zip file or 7z, etc). the packed zip file is ready to be uploaded to sites like Nexus
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Aman Bhattal
 
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Post » Sun Jun 24, 2012 2:45 pm

Manual sounds good! Thanks :)
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Keeley Stevens
 
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