ok now on the appear disappear of the ship ...
I created an Xmarker and called marker IssgardSeaDragonEnableMarker ... I have enabled all the items referring to the ship so that point to that marker link ... now a series of arrows depart from that marker to each object of the ship ....
now how do I do to enable this marker ( and I guess so all the ship's stuff ) only when the quest starts and ...
Then I will have need to move the whole ship into another cell and worldspace , how shoul dI procede to do this? always according to quest stage and so disable the ship from A and enable it in B? Do I need ot make copies or I can copy just the marker and rename enabling or disabling? how I doto connect all time the interior to the new location?
finally when the quest is over I want to enable another new permanent ship that appears and disappears in that position but only at given time of the day and at a certain period of the year like every 5 days and so on ...
Finally how do I do to manage the crew to move together with the ship?
so how to do all this?
thanks for any detailed answer please ....
Wow...that's a complex question lol
I have an idea...download my mod, Lamplight, and look at how I did nearly that on the haunted house.
I used trigger boxes that points to xmarkers as the Parent.
If you look at the haunted house and still have questions I'll be happy to help you.
BTW...the key to the house is in the blacksmith shop on top of the cabinet next to the combat dummies. Jump on the chair to knock off the deer hide and the key is under it.
edit: the link to the mod is in my signature