If it's determined by the PC's level (blech), is there any way around that? If I want an actor's equipment to be determined by THAT ACTOR'S level, how do I do that?
Event OnContainerChanged(ObjectReference akNewContainer, ObjectReference akOldContainer) Actor rActor = akNewContainer As Actor If rActor.GetLevel() < 5 rActor.AddItem(Level5LVLI) ElseIf rActor.GetLevel() < 10 rActor.AddItem(Level10LVLI) ElseIf rActor.GetLevel() < 15 rActor.AddItem(Level15LVLI) EndIf rActor.RemoveItem(WhateverThisIs)EndEventYou could script the actors/references to do something like that OnLoad() too.
Haven't yet messed w/ outfit forms and am curious about all that myself.