See, the behavior they display in the cell with the edited road marker is extremely reminiscent of the behavior displayed with the initial navmesh bug, so I wonder if perhaps it's just a developer oversight and will be fixed once the patch goes live?
Oh, good point!! I wish we had a 1.6 Beta CK to test!
I'm not sure what problem that error causes, if any. Since it says "precomputed"... maybe they just have to recompute? Or maybe I have some actors who can't find their way to that marker.